The main goal in this project was to learn how to use SMFL with C++ and build a short game prototype.
- This prototype was created by 2 games/software students.
- SFML, C++, Visual Studio.
- Time taken to complete: 1 month.
- Agile and Scrum approaches implemented to make the development smoother and organised.
- The game has multiple levels with increasing difficulty.
- The player has shoot, charged jump and teleport abilities.
- There are 2 simple AI enemies that can shoot or chase the player.
- State machine is used for enemy AI.
- The goal is to collect the diamond and get to the exit.