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.predatorPreySim_noEnvChange.tmp.nlogo
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.predatorPreySim_noEnvChange.tmp.nlogo
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; EXTENSIONS
extensions [profiler]
; PROFILER - Exclusive time - is the time from when the procedure was entered, until it finished, but does not
; include any time spent in other user-defined procedures which it calls.
; PROFILER - Inclusive time - is the time from wheb the procedure was entered, until it finishes.
; GLOBAL VARIABLES
globals [
; Birth
prey-death-count
prey-birth-count
; Death
predator-death-count
predator-birth-count
; Sugar
initial-sugar ; Starting amount of sugar patches
sugar-regrowth-delay
]
; BREEDS
breed [ predators predator ]
breed [ preys prey ]
; SHARED PROPERTIES
patches-own [
sugar ; Amount of sugar patches hold
grow-back ; Re-grow sugar patches
sugar-last-consumed ; Holds time when the patch was last consumed and can re-grow after some time
]
turtles-own [
vision ; Using in-cone vision to see ahead
energy ; How much sugar prey holds
prey-energy-gained ; Used for debugging
]
; SETUP SUGAR
to setup-sugar
if (random 100) < sugar-density [ ; Random sugar distribution
set pcolor 47
set sugar int (random 50 + 1) ; Starting amount of sugar
set grow-back random 50 + 1 ; Random amount of sugar for re-growth
set sugar-last-consumed 0
]
end
; SETUP BUTTON
to setup
clear-all
ask patches [
setup-sugar
]
ask patches with [ pcolor = black ] [
set sugar 0 ; Starting black patches have 0 sugar = unusable
]
; Prey setup
set-default-shape preys "circle" ; Shape of a prey
create-preys initial-prey-number [ ; Set initial number of preys
set color orange
set size 1
set vision 50
set energy random 60 ; Starting amount of sugar
setxy random-xcor random-ycor ; Spawn at random locations
]
; Predator setup
set-default-shape predators "square" ; The shape of predators
create-predators initial-predator-number [ ; Create predators, set initial number using a slider
set color green
set size 2.5
set vision 70
set energy random 60 ; Starting amount of energy
setxy random-xcor random-ycor ; Spawn at random locations
]
reset-ticks
end
; START THE SIMULATION
to go
profiler:start ; Start profiler test - ENABLE/DISABLE WHEN NEEDED
if not any? turtles [ stop ] ; Stop the simulation if no turtles are alive
ask preys [
move-prey
eat-sugar-prey
reproduce-prey
]
ask predators [
move-pred
kill-prey
reproduce-pred
]
update-patches
tick ; Increase the tick counter by 1 each time
; ENABLE/DISABLE PROFILER WHEN NEEDED
profiler:stop ; End profiler test
print profiler:report ; Show the results
profiler:reset ; Reset profiler
end
; UPDATE PATCHES
to update-patches
ask patches [ update-patch ]
end
to update-patch
if sugar < 21 and sugar > 0 and ticks mod 5 = 0 and ticks >= sugar-last-consumed + 8 and (pcolor != blue - 1.5) [
set sugar min (list 100 (sugar + grow-back)) ; Re-grow sugar patch
set pcolor 47
]
end
; MOVE PREY
to move-prey
let best-patch max-one-of patches in-cone vision 50 [ sugar ]; Find a patch with most sugar within radius
if best-patch != nobody [ ; If the patch is found
ifelse random 100 < 45 [ ; Random movement chance
random-movement
] [
face best-patch ; Face the patch with most sugar
fd 1 ; Move forward
]
set energy energy - 4
; Uncomment line below if you want color to scale depending on how much energy left
;set color scale-color orange energy 200 0
check-death
ifelse sugar-count?
[ set label energy ]
[set label "" ]
]
end
; PREY EAT SUGAR
to eat-sugar-prey
ask preys [
if energy < maxEnergy [ ; If prey holds less sugar than maximum allowed
if pcolor = 47 [
set pcolor black
let sugar-consumed min (list [sugar] of patch-here (maxEnergy - energy)) ; Calculate how much sugar was consumed
set energy (energy + [sugar] of patch-here) ; Take sugar from patch and add it to prey
ask patch-here [
set sugar sugar - sugar-consumed ; Subtract the consumed amount of sugar from patch
set sugar-last-consumed ticks ; Update timer
]
ifelse sugar-count?
[ set label energy ]
[ set label "" ]
]
]
if energy > maxEnergy [ set energy maxEnergy ] ; If the energy goes above maxEnergy, set it to maxEnergy
]
end
; PREY REPRODUCTION
to reproduce-prey
ask preys [
if energy > 89 and count preys < prey-carrying-capacity [ ; If collected sugar is above 89 and carrying capacity is not max
set energy int (energy / 2) ; Divide the energy between parent and offspring
set prey-birth-count (prey-birth-count + 1) ; Count how many are born
hatch int (1) [ rt random-float 360 fd 1 ] ; Hatch an offspring and move it forward by 1 step
ifelse sugar-count?
[ set label energy ]
[set label "" ]
]
]
end
; MOVE PREDATOR
to move-pred
let prey-target one-of preys in-cone vision 70
if prey-target != nobody [ ; If a prey is found within the vision cone
ifelse random 100 < 45 [
random-movement
] [
fd 1 ; Move forward
]
set energy energy - 2
check-death
]
end
; KILL PREY
to kill-prey
ask predators [
let prey-target one-of preys-here
if prey-target != nobody [
let prey-energy [energy] of prey-target ; Get the energy of the prey
ask prey-target [ die ] ; Kill the prey
if energy < maxEnergy [
set energy energy + prey-energy ; Collect energy from prey
set prey-energy-gained prey-energy-gained + prey-energy
]
]
if energy > maxEnergy [ set energy maxEnergy ]
]
end
; PREDATOR REPRODUCTION
to reproduce-pred
if energy > 89 and count predators < predator-carrying-capacity [
set energy int (energy / 2) ; Take half of the predators energy
set predator-birth-count (predator-birth-count + 1)
hatch int (1) [ ; Hatch an offspring and move it
rt random-float 360
fd 1
]
]
end
to-report total-prey-energy-gained
report sum [ prey-energy-gained] of predators
end
; RANDOM MOVEMENT
to random-movement
rt random 50 ; Right turn
lt random 50 ; Left turn
fd 1 ; Forward
set energy energy - 2 ; Consume 2 sugar after move
; Uncomment line below if you want color to scale depending on how much energy left
;ask preys [
;set color scale-color orange energy 200 0 ; Set colour depending amount of energy a prey holds (brighter to darker)
;]
; Uncomment line below if you want color to scale depending on how much energy left
;ask predators [
;set color scale-color green energy 200 0
;]
check-death
ifelse sugar-count?
[ set label energy ]
[ set label "" ]
end
; CHECK DEATH
to check-death
ask preys [
if energy <= 0 [ ; If prey has no sugar left
set prey-death-count (prey-death-count + 1) ; Increase death count
die ; Remove the turtle
]
]
ask predators [
if energy <= 0 [
set predator-death-count (predator-death-count + 1)
die
]
]
end
@#$#@#$#@
GRAPHICS-WINDOW
451
14
882
446
-1
-1
3.0
1
10
1
1
1
0
1
1
1
-70
70
-70
70
0
0
1
ticks
30.0
BUTTON
42
107
110
141
NIL
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
BUTTON
39
144
114
180
go-once
go
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
SLIDER
160
38
292
71
initial-prey-number
initial-prey-number
0
100
50.0
1
1
NIL
HORIZONTAL
SWITCH
301
332
420
365
sugar-count?
sugar-count?
1
1
-1000
PLOT
892
15
1285
190
Prey-Predator Stats
Ticks
Total
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"Preys" 1.0 0 -14454117 true "" "plot count preys"
"Predators" 1.0 0 -15040220 true "" "plot count predators"
"Prey Birth" 1.0 0 -8275240 true "" "plot prey-birth-count"
"Predator Birth" 1.0 0 -8330359 true "" "plot predator-birth-count"
"Prey Death" 1.0 0 -5298144 true "" "plot prey-death-count"
"Predator Death" 1.0 0 -3844592 true "" "plot predator-death-count"
MONITOR
892
201
982
246
Total Preys
count preys
17
1
11
BUTTON
20
39
134
73
Setup
setup\n
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
MONITOR
1195
226
1287
271
Total Sugar
count patches with [pcolor = 47]
17
1
11
MONITOR
993
202
1086
247
Prey Deaths
prey-death-count
17
1
11
MONITOR
1096
202
1183
247
Preys Born
prey-birth-count
17
1
11
SLIDER
244
115
352
148
maxEnergy
maxEnergy
0
150
100.0
1
1
NIL
HORIZONTAL
SLIDER
299
39
447
72
prey-carrying-capacity
prey-carrying-capacity
0
1000
200.0
1
1
NIL
HORIZONTAL
TEXTBOX
33
86
134
104
Start Simulation
13
0.0
1
TEXTBOX
275
10
326
28
Settings
13
0.0
1
SLIDER
273
288
445
321
sugar-density
sugar-density
0
100
75.0
1
1
NIL
HORIZONTAL
PLOT
892
310
1285
446
Sugar/Fire/Flood Stats
Ticks
Total Patches
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"Sugar" 1.0 0 -1184463 true "" "plot count patches with [pcolor = 47]"
SLIDER
159
76
293
109
initial-predator-number
initial-predator-number
0
100
50.0
1
1
NIL
HORIZONTAL
SLIDER
299
76
448
109
predator-carrying-capacity
predator-carrying-capacity
0
1000
200.0
1
1
NIL
HORIZONTAL
MONITOR
892
252
983
297
Total Predators
count predators
17
1
11
MONITOR
993
253
1086
298
Predator Deaths
predator-death-count
17
1
11
MONITOR
1097
253
1183
298
Predators Born
predator-birth-count
17
1
11
TEXTBOX
349
268
377
286
Sugar
10
0.0
1
MONITOR
171
392
325
437
NIL
total-prey-energy-gained
17
1
11
TEXTBOX
336
409
397
427
<-DEBUG
10
0.0
1
@#$#@#$#@
## WHAT IS IT?
A predator-prey simulation
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
false
0
Circle -7500403 true true 0 0 300
dot
false
0
Circle -7500403 true true 90 90 120
face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225
face sad
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
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NetLogo 6.4.0
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