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I have seen that at the moment the use of this type of translation is available from the default menu screen.
Perhaps it would be interesting, if possible, to be able to show the possible translations where the game developer needs them, as an exclusive EasyRPG Editor command.
This way we could see the functionality in custom menu/title screens and the possibility to make an in-game language change.
Thanks in advance.
The text was updated successfully, but these errors were encountered:
I was already thinking about event commands related to translation.
The translation feature should be also a part of the editor someday. E.g. all the text fields should have an extra button for managing there corresponding translation.
1st of all: Great job about that!
I have seen that at the moment the use of this type of translation is available from the default menu screen.
Perhaps it would be interesting, if possible, to be able to show the possible translations where the game developer needs them, as an exclusive EasyRPG Editor command.
This way we could see the functionality in custom menu/title screens and the possibility to make an in-game language change.
Thanks in advance.
The text was updated successfully, but these errors were encountered: