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Here all custom Ui that is in the editor that can't be implemented by normal Qt Widgets.
Good to collect this, then the files can be stubbed by a code-generator, so they are already there and "only" the implementation is missing.
Terminology:
The representation on the database tabs is the Viewer (Base QGraphicsScene), when double clicking it you usually get an Editor or a Picker.
A Picker has two panes: A File Select on the left, a custom Widget on the right
A Editor is anything else where no file select is involved
List of Pickers:
CharSetPicker. Right pane: Select one out of 8 CharSets
EventCharSetPicker. As above but supports TileMap select and CharSet Direction Pattern picking
FaceSetPicker: Right pane: Select one out of 16 Faces
SoundEffectPicker: Right pane: SE config stuff
MusicPicker: Right pane: Music config stuff
EnemyPicker: Right pane: Hue select
BackdropPicker
ChipsetPicker
TitlePicker
GameOverPicker
PanoramaPicker
SystemPicker: Right Pane: Font select and stretch/tile
BattleAnimation2Picker
FramePicker
System2Picker
List of Editors:
ParameterCurveEditor
ExperienceCurveEditor
Actor:
FaceSetViewer. Shows one face. Opens a FaceSetPicker
CharSetViewer. Shows one animate CharSet. Opens a CharSetPicker
ParameterCurveViewer opens a ParameterCurveEditor
ExperienceCurveViewer opens a ExperienceCurveEditor
Skill/Item:
BattleAnimationViewer. Plays one Battle Animation. Opens a BattleAnimationPicker
Enemy:
EnemyViewer. Opens a EnemyPicker
EnemyActionWidget: Select condition and action for enemy
Troop:
TroopViewer: This is also an editor. You can put enemies on the battle field
Besides "Viewers" that show an image there also also these "Line Edits with [...]" e.g. for Music and Se selection.
Using the normal RpgComboBox here makes no sense here because this is not database data.
But shared code for Se and Music can be used here because they all return a rpg::Sound or rpg::Music
But they also open Picker.
The Line Edits can be upgraded to comboboxes that contain a file list.
Here all custom Ui that is in the editor that can't be implemented by normal Qt Widgets.
Good to collect this, then the files can be stubbed by a code-generator, so they are already there and "only" the implementation is missing.
Terminology:
QGraphicsScene
), when double clicking it you usually get an Editor or a Picker.List of Pickers:
List of Editors:
Actor:
Skill/Item:
Enemy:
Troop:
State:
Animation:
Animation 2:
BattleScreen:
Terrain:
Tileset:
System:
System2:
Events:
There are no real extra components here except for:
CBA crap: The last to implement because we hate this the most in Player :P
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