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Add support of Dragon Bones 5.5 skeleton format #95

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Adolio opened this issue Dec 11, 2017 · 6 comments
Open

Add support of Dragon Bones 5.5 skeleton format #95

Adolio opened this issue Dec 11, 2017 · 6 comments

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@Adolio
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Adolio commented Dec 11, 2017

I have the following error when parsing DB 5.5 skeleton files:

Error: Nonsupport data version.
	at dragonBones.parsers::ObjectDataParser/parseDragonBonesData()
	at dragonBones.factories::BaseFactory/parseDragonBonesData()
	at creature::Tree$/setupFactory()
	at DragonBonesTest/onAssetsReady()
	at DragonBonesTest/onLoadQueueProgressed()
	at Function/AssetManager.as$3:anonymous()
	at Function/http://adobe.com/AS3/2006/builtin::apply()
	at SetIntervalTimer/onTimer()
	at flash.utils::Timer/_timerDispatch()
	at flash.utils::Timer/tick()

Thanks in advance for supporting it. 🙂

@akdcl
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akdcl commented Dec 12, 2017

Hi, AS can not support 5.5 version yet, you could export data to 5.0 version.

@Adolio
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Adolio commented Dec 12, 2017

Hello, ok thanks for the workaround.

Are you waiting for something specific? Perhaps we could open an issue on the Starling-Framework repository if you are waiting on a special feature.

@akdcl
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akdcl commented Dec 12, 2017

Currently we are developing TS, CPP and C # runtimes, and still developing some new features, the future plan is to wait for these three runtimes stability, and then consider to synchronize the AS and other runtimes to the latest version, this may take a long time.

@Adolio
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Adolio commented Jan 3, 2018

Thank you for the explanations. I hope Starling users will have a chance to taste those new features as soon as there are ready on the main targets 🙂 Good luck!

@feipinxiang
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已经过去大半年了,有更新计划了么?5.5才有网格的吧?

@CrazyFlasher
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AS3 runtime is dead?

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4 participants