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playgui.py
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playgui.py
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# playgui.py
# Source: https://github.com/DrGFreeman/rps-cv
#
# MIT License
#
# Copyright (c) 2017-2019 Julien de la Bruere-Terreault <drgfreeman@tuta.io>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# This file is the main program to run to play the Rock-Paper-Scissors game
# with the pygame graphical user interface (GUI).
import pickle
import random
import sys
import time
import pygame as pg
import pygame.locals
import numpy as np
import cv2
from rpscv import utils
from rpscv import imgproc as imp
from rpscv.gui import RPSGUI
def saveImage(img, gesture, notify=False):
# Define image path and filename
folder = utils.imgPathsRaw[gesture]
name = utils.gestureTxt[gesture] + '-' + time.strftime('%Y%m%d-%H%M%S')
extension = '.png'
if notify:
print('Saving {}'.format(folder + name + extension))
# Save image
cv2.imwrite(folder + name + extension, img)
if __name__ == '__main__':
"""Launches the Rock-Paper-Scissors game with a graphical interface
Command line arguments:
privacy: will display the privacy notice at beginning of game
loop: will launch a new game once current game is over."""
try:
# Initialize game mode variables
privacy = False
loop = False
# Read command line arguments
argv = sys.argv
argv.pop(0)
if len(sys.argv) > 0:
for arg in argv:
if arg == 'privacy':
privacy = True
elif arg == 'loop':
loop = True
else:
print('{} is not a recognized argument'.format(arg))
# Load classifier from pickle file
filename = 'clf.pkl'
with open(filename, 'rb') as f:
clf = pickle.load(f)
# Create camera object with pre-defined settings
cam = utils.cameraSetup()
# Initialize last gesture value
lastGesture = -1
# Define score at which game ends
endScore = 5
# Initialize GUI
gui = RPSGUI(privacy=privacy, loop=loop)
# Load static images for computer gestures
coImgs = {}
img = cv2.imread('img/gui/rock.png', cv2.IMREAD_COLOR)
coImgs[utils.ROCK] = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
img = cv2.imread('img/gui/paper.png', cv2.IMREAD_COLOR)
coImgs[utils.PAPER] = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
img = cv2.imread('img/gui/scissors.png',
cv2.IMREAD_COLOR)
coImgs[utils.SCISSORS] = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
# Load green image
greenImg = cv2.imread('img/gui/green.png', cv2.IMREAD_COLOR)
greenImg = cv2.cvtColor(greenImg, cv2.COLOR_BGR2RGB)
while True:
# Get image from camera
img = imp.crop(cam.getOpenCVImage())
# Convert image to RGB (from BGR)
imgRGB = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
# Set player image to imgRGB
gui.setPlImg(imgRGB)
# Get grayscale image
gray = imp.getGray(imgRGB, threshold=17)
# Count non-background pixels
nonZero = np.count_nonzero(gray)
# Define waiting time
waitTime = 0
# Parameters for saving new images
gesture = None
notify = False
# Check if player hand is present
if nonZero > 9000:
# Predict gesture
predGesture = clf.predict([gray])[0]
if predGesture == lastGesture:
successive += 1
else:
successive = 0
if successive == 2:
print('Player: {}'.format(utils.gestureTxt[predGesture]))
waitTime = 3000
gesture = predGesture
# Computer gesture
computerGesture = random.randint(0,2)
print('Computer: {}'.format(utils.gestureTxt[computerGesture]))
# Set computer image to computer gesture
gui.setCoImg(coImgs[computerGesture])
diff = computerGesture - predGesture
if diff in [-2, 1]:
print('Computer wins!')
gui.setWinner('computer')
elif diff in [-1, 2]:
print('Player wins!')
gui.setWinner('player')
else:
print('Tie')
gui.setWinner('tie')
print('Score: player {}, computer {}\n'.format(gui.plScore,
gui.coScore))
lastGesture = predGesture
else:
lastGesture = -1
# Set computer image to green
gui.setCoImg(greenImg)
gui.setWinner()
# Draw GUI
gui.draw()
# Flip pygame display
pg.display.flip()
# Wait
pg.time.wait(waitTime)
if gesture is not None:
# Save new image
saveImage(img, gesture, notify)
# Check pygame events
for event in pg.event.get():
if event.type == pg.locals.QUIT:
gui.quit()
# Check if scores reach endScore (end of game)
if gui.plScore == endScore or gui.coScore == endScore:
if gui.coScore > gui.plScore:
print('Game over, computer wins...\n')
else:
print('Game over, player wins!!!\n')
gui.gameOver()
finally:
f.close()
cam.close()