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Version 1: Fixes: - Move Guild decorations to new PRP (krelGuildDeco) - Fix mirrored GZ GPS - Fix mirrored islands in lake - Remove backwards and unnecessary stone in upper balcony - Minor texture UV fix to archway with GoW deco Enhancements: - Reactivate Private Room and Classroom doors Version 2: Fixes: * Reactivate "Incidental" on all kickable sounds * Fix Nexus Book mesh's Linking panel * Adjust imager layers so text actually displays * Adjust collision and seek points on one set of Book room doors * Adjust rotation of other door's interior OneShot * Remove currently-non-functional FunkRamp from yellow lamp flares * Adjustments to the lighting on the private room doors * Fix lighting outside one set of Book room doors so it's not as jarring * Fix collision in same location at floor transition to avoid toe-stubbing * Make parts of the classroom floor fully opaque * Adjust UV mapping of stars on classroom ceiling * Fix OneShot of private room 01 * Flip Barricade collider faces to keep kickables out, not trap them in * Adjust VCol lighting at top of flight of stairs near auditorium to make sense * Bring light garden water level down a bit * Fix cracks flickering in private rooms * Add kickable collider next to Greeters table * Redo skydome UV mapping to remove streaks * Adjust diffuse on walls near game room to ungreen them Version 3: Fixes: * Adjust blending of the Maintainer's info leaflet to see it when cursor is over avatar * Make table lantern lamps real-time to properly light certain things * Adjust some lamps to actually cast light onto the avatar * Remove VisRegion set on classroom door to avoid it vanishing * Fix lighting on inside of private room 3's doors * Make guild banners double-sided * Adjust diffuse of folding chair cushion material to make them less dark * Fix railing pattern on balcony * Fix UV mapping in Book room door grooves/traps * Adjust the Bahro boat animation (SDL state is wired and should be working) * Rotate another texture UV map at game room door * Rotate texture in alcove with GoW deco * Move lingering deco objects to proper page * Fix lighting for some windows on the waterline that are full white * Adjust diffuse color for private room doors to make them darker * Fix coffee mug material * Fix balloon strings to be lighter * Turn off low res version of water to remove "ice layer" Version 4: Fixes: * Adjust diffuse of folding chair cushion material to make them less dark * Fix conflicting textures with railing and flares * Make the yellowish lamp flares a bit more transparent * Fix paper lanterns' lighting * Remove animation from bottom sections of private doors 2 and 4 for proper lighting * Take another crack at the private room cracks meshes and shrink them away from the walls just a bit * More adjustments to railing decoration passindex * Properly light private room track lighting on floors, walls and ceilings. * Animate ticker carousel texture to match rotating text * Move aforementioned carousel to GuildDeco PRP * More light to the grey GoW baloons * Fix slight UV mapping weirdness on pillar outside of auditorium * Raise collision on pillars outside auditorium (was unable to recreate camera weirdness in Destiny) * Fix passindex of railing pattern at water level * Fix UV mapping in private room entryway * Get rid of some full bright vertex lighting in private rooms * Deactivate FunkRamp from waterline lamp flares * Add kickable blocker next to GoW table Version 5: Fixes: * Adjust cone UV mapping * Finally fix railing decoration * Put black shapes around classroom and private room to prevent seams and avatar transparency issues * Add large lamp for paper lamps for paper pagodas near GoMe and GoMa tables * Reverse kickable blocker near GoW table * Fix shadowing in private room by using both lightmap texture and VCol * Use old lightmap texture from CC Kirel in classroom to remove dark corner * Fix more classroom door/VisRegion madness Version 6: Fixes: * Remove all VisRegion controls from classroom door and hope for the best * Adjust UV mapping for D'ni numbers in classroom. * Update Nexus Book Linking panel * Fix blending of water bottles * Remove "Seed" (egg) sculpture emissiveness * Also remove emissiveness from streamers * Adjust collision so as not to pass through Book room doors * Rotate UV mapping of some windows to match the majority * Remove lightmapped shadow of the one desk ** Add new shadow meshes for existing three desks so they can be moved if desired * Light Eddie and the cones in real-time * Rebuild missing faces on classroom/private room overhand above stairs to light garden * Adjust the islands out on the water to face properly * Fix look and path of creature in water * Turn off light garden's real time shadowing for performance Enhancements: * Add new RT lamp in auditorium to brighten it up. * Make metal globes on "speakers"(?) slightly emissive to explain new light * Add water meshes and sfx to fountain set to SDL (nb01FountainWaterVis) * Add spotlight lamps for the fountain spotlights to properly light the avatar * First try at brightening the classroom * Add AGM banners by Keith "Tweek" Lord * Bring EDDIE to the party! Version 7: Fixes: * Brighten private room entry door * Fix GoC shirt blending * Fix UV mapping of classroom "roundalls"
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