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C:\snapshot\yet-another-reward\node_modules\steam-user\components\friends.js:978
g_ProcessPersonaSemaphore.wait(async (release) => {
^
RangeError: Maximum call stack size exceeded
(Use `node --trace-uncaught ...` to show where the exception was thrown)
Node.js v18.5.0
Or:
<--- Last few GCs --->
[5780:000001300C5465C0] 11460942 ms: Mark-sweep 2007.5 (2080.3) -> 1991.5 (2080.3) MB, 3335.5 / 0.5 ms (average mu = 0.129, current mu = 0.030) allocation failure; scavenge might not succeed
[5780:000001300C5465C0] 11464521 ms: Mark-sweep 2007.5 (2080.3) -> 1991.5 (2080.3) MB, 3337.8 / 0.5 ms (average mu = 0.099, current mu = 0.067) allocation failure; scavenge might not succeed
<--- JS stacktrace --->
FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
The text was updated successfully, but these errors were encountered:
Describe the bug
Memory usage increases while the application is running.
The app crashes after a few hours.
Application logic:
logOn
->gamesPlayed(440, true)
->createAuthSessionTicket(440)
-> idleWith 500+ SteamUser instances.
Versions
4.28.5
18.5.0
Screenshots and Error Logs
Or:
The text was updated successfully, but these errors were encountered: