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WhereIsBernie.dpr
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WhereIsBernie.dpr
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program WhereIsBernie;
uses
System.StartUpCopy,
FMX.Forms,
fMain in 'fMain.pas' {frmMain},
fSceneRoot in 'fSceneRoot.pas' {frmSceneRoot: TFrame},
fSceneMenu in 'fSceneMenu.pas' {frmSceneMenu: TFrame},
fSceneGame in 'fSceneGame.pas' {frmSceneGame: TFrame},
fSceneGameOver in 'fSceneGameOver.pas' {frmSceneGameOver: TFrame},
fSceneScore in 'fSceneScore.pas' {frmSceneScore: TFrame},
fSceneCredit in 'fSceneCredit.pas' {frmSceneCredit: TFrame},
fSceneOptions in 'fSceneOptions.pas' {frmSceneOptions: TFrame},
uScores in 'uScores.pas',
uMusic in 'uMusic.pas',
uGameData in 'uGameData.pas',
uCommonTools in 'uCommonTools.pas',
uDMImages in 'uDMImages.pas' {DMImages: TDataModule},
uCharacterSprite in 'uCharacterSprite.pas' {CharacterSprite: TFrame};
{$R *.res}
begin
Application.Initialize;
Application.FormFactor.Orientations := [TFormOrientation.Landscape, TFormOrientation.InvertedLandscape];
Application.CreateForm(TfrmMain, frmMain);
Application.CreateForm(TDMImages, DMImages);
Application.Run;
end.