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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
#
# Project details
#
project(
"LearningOpenGL"
VERSION 0.1.0
LANGUAGES CXX)
#
# Set project options
#
include(cmake/StandardSettings.cmake)
include(cmake/StaticAnalyzers.cmake)
include(cmake/Utils.cmake)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug")
endif()
message(STATUS "Started CMake for ${PROJECT_NAME} v${PROJECT_VERSION}...\n")
if(UNIX)
add_compile_options(
"$<$<CONFIG:DEBUG>:-D_DEBUG>") # this will allow to use same _DEBUG macro
# available in both Linux as well as Windows
# - MSCV environment. Easy to put Debug
# specific code.
endif(UNIX)
#
# Setup alternative names
#
if(${PROJECT_NAME}_USE_ALT_NAMES)
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWERCASE)
string(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UPPERCASE)
else()
set(PROJECT_NAME_LOWERCASE ${PROJECT_NAME})
set(PROJECT_NAME_UPPERCASE ${PROJECT_NAME})
endif()
#
# Prevent building in the source directory
#
if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there.\n"
)
endif()
#
# Enable package managers
#
include(cmake/Conan.cmake)
include(cmake/Vcpkg.cmake)
#
# Create library, setup header and source files
#
# Find all headers and implementation files
include(cmake/SourcesAndHeaders.cmake)
add_subdirectory(vendor)
if(${PROJECT_NAME}_BUILD_EXECUTABLE)
add_executable(${PROJECT_NAME} ${exe_sources})
if(${PROJECT_NAME}_VERBOSE_OUTPUT)
verbose_message("Found the following sources:")
foreach(source IN LISTS exe_sources)
verbose_message("* ${source}")
endforeach()
endif()
if(${PROJECT_NAME}_ENABLE_UNIT_TESTING)
add_library(${PROJECT_NAME}_LIB ${headers} ${sources})
if(${PROJECT_NAME}_VERBOSE_OUTPUT)
verbose_message("Found the following headers:")
foreach(header IN LISTS headers)
verbose_message("* ${header}")
endforeach()
endif()
endif()
elseif(${PROJECT_NAME}_BUILD_HEADERS_ONLY)
add_library(${PROJECT_NAME} INTERFACE)
if(${PROJECT_NAME}_VERBOSE_OUTPUT)
verbose_message("Found the following headers:")
foreach(header IN LIST headers)
verbose_message("* ${header}")
endforeach()
endif()
else()
add_library(${PROJECT_NAME} ${headers} ${sources})
if(${PROJECT_NAME}_VERBOSE_OUTPUT)
verbose_message("Found the following sources:")
foreach(source IN LISTS sources)
verbose_message("* ${source}")
endforeach()
verbose_message("Found the following headers:")
foreach(header IN LISTS headers)
verbose_message("* ${header}")
endforeach()
endif()
endif()
set_target_properties(
${PROJECT_NAME}
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY
"${CMAKE_BINARY_DIR}/lib/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY
"${CMAKE_BINARY_DIR}/lib/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY
"${CMAKE_BINARY_DIR}/bin/${CMAKE_BUILD_TYPE}")
if(${PROJECT_NAME}_BUILD_EXECUTABLE AND ${PROJECT_NAME}_ENABLE_UNIT_TESTING)
set_target_properties(
${PROJECT_NAME}_LIB
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY
"${CMAKE_BINARY_DIR}/lib/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY
"${CMAKE_BINARY_DIR}/lib/${CMAKE_BUILD_TYPE}"
OUTPUT_NAME ${PROJECT_NAME})
endif()
message(STATUS "Added all header and implementation files.\n")
#
# Set the project standard and warnings
#
if(${PROJECT_NAME}_BUILD_HEADERS_ONLY)
target_compile_features(${PROJECT_NAME} INTERFACE cxx_std_17)
else()
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17)
if(${PROJECT_NAME}_BUILD_EXECUTABLE AND ${PROJECT_NAME}_ENABLE_UNIT_TESTING)
target_compile_features(${PROJECT_NAME}_LIB PUBLIC cxx_std_17)
endif()
endif()
include(cmake/CompilerWarnings.cmake)
set_project_warnings(${PROJECT_NAME})
verbose_message(
"Applied compiler warnings. Using standard ${CMAKE_CXX_STANDARD}.\n")
#
# Enable Doxygen
#
include(cmake/Doxygen.cmake)
#
# Model project dependencies
#
# Identify and link with the specific "packages" the project uses
# find_package(package_name package_version REQUIRED package_type
# [other_options]) target_link_libraries( ${PROJECT_NAME} PUBLIC dependency1 ...
# PRIVATE dependency2 ... ${PROJECT_NAME}_PROJECT_OPTIONS
# ${PROJECT_NAME}_PROJECT_WARNINGS ) if(${PROJECT_NAME}_BUILD_EXECUTABLE AND
# ${PROJECT_NAME}_ENABLE_UNIT_TESTING) target_link_libraries(
# ${PROJECT_NAME}_LIB PUBLIC dependency1 ... ) endif()
# For Windows, it is necessary to link with the MultiThreaded library. Depending
# on how the rest of the project's dependencies are linked, it might be
# necessary to change the line to statically link with the library.
#
# This is done as follows:
#
# set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
#
# On Linux and Mac this variable is ignored. If any issues rise from it, try
# commenting it out and letting CMake decide how to link with it.
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
target_link_libraries(
${PROJECT_NAME}
libglew_static
glfw
glm
imgui-glfw
imgui-opengl3
stb::image)
verbose_message("Successfully added all dependencies and linked against them.")
#
# Set the build/user include directories
#
target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_SOURCE_DIR}/res")
# Allow usage of header files in the `src` directory, but only for utilities
if(${PROJECT_NAME}_BUILD_HEADERS_ONLY)
target_include_directories(
${PROJECT_NAME}
INTERFACE $<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
else()
target_include_directories(
${PROJECT_NAME}
PUBLIC $<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
if(${PROJECT_NAME}_BUILD_EXECUTABLE AND ${PROJECT_NAME}_ENABLE_UNIT_TESTING)
target_include_directories(
${PROJECT_NAME}_LIB
PUBLIC $<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
endif()
endif()
message(STATUS "Finished setting up include directories.")
#
# Provide alias to library for
#
if(${PROJECT_NAME}_BUILD_EXECUTABLE)
add_executable(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
else()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
endif()
verbose_message("Project is now aliased as ${PROJECT_NAME}::${PROJECT_NAME}.\n")
#
# Format the project using the `clang-format` target (i.e: cmake --build build
# --target clang-format)
#
add_clang_format_target()
#
# Install library for easy downstream inclusion
#
include(GNUInstallDirs)
install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
INCLUDES
DESTINATION include
PUBLIC_HEADER DESTINATION include)
install(
EXPORT ${PROJECT_NAME}Targets
FILE ${PROJECT_NAME}Targets.cmake
NAMESPACE ${PROJECT_NAME}::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
#
# Add version header
#
configure_file(${CMAKE_CURRENT_LIST_DIR}/cmake/version.hpp.in
include/${PROJECT_NAME_LOWERCASE}/version.hpp @ONLY)
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/include/${PROJECT_NAME_LOWERCASE}/version.hpp
DESTINATION include/${PROJECT_NAME_LOWERCASE})
#
# Install the `include` directory
#
install(DIRECTORY include/${PROJECT_NAME_LOWERCASE} DESTINATION include)
verbose_message(
"Install targets successfully built. Install with `cmake --build <build_directory> --target install --config <build_config>`."
)
#
# Quick `ConfigVersion.cmake` creation
#
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
${PROJECT_NAME}ConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion)
configure_package_config_file(
${CMAKE_CURRENT_LIST_DIR}/cmake/${PROJECT_NAME}Config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
#
# Generate export header if specified
#
if(${PROJECT_NAME}_GENERATE_EXPORT_HEADER)
include(GenerateExportHeader)
generate_export_header(${PROJECT_NAME})
install(FILES ${PROJECT_BINARY_DIR}/${PROJECT_NAME_LOWERCASE}_export.h
DESTINATION include)
message(
STATUS
"Generated the export header `${PROJECT_NAME_LOWERCASE}_export.h` and installed it."
)
endif()
message(STATUS "Finished building requirements for installing the package.\n")
#
# Unit testing setup
#
if(${PROJECT_NAME}_ENABLE_UNIT_TESTING)
enable_testing()
message(
STATUS
"Build unit tests for the project. Tests should always be found in the test folder\n"
)
add_subdirectory(test)
endif()