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Baking a doodad that has scatter layers will create objects that cannot be copied to T3D. This is because the Class reference is lost when the new object is created, because it is only re-using the mesh data block.
I think the most sensible way to fix this would be to simply copy the data from the object's custom properties. Library Overrides are not really desirable since makes editing the baked objects needlessly complicated.
Another solution may be to run the objects through the T3D copy-and-paste logic, (i.e., simulate copying the doodad to T3D, then pasting it in). This would unify the code paths but would be an odd detour.
The text was updated successfully, but these errors were encountered:
Baking a doodad that has scatter layers will create objects that cannot be copied to T3D. This is because the
Class
reference is lost when the new object is created, because it is only re-using the mesh data block.I think the most sensible way to fix this would be to simply copy the data from the object's custom properties. Library Overrides are not really desirable since makes editing the baked objects needlessly complicated.
Another solution may be to run the objects through the T3D copy-and-paste logic, (i.e., simulate copying the doodad to T3D, then pasting it in). This would unify the code paths but would be an odd detour.
The text was updated successfully, but these errors were encountered: