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V 3.5 not rotating #11
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Mmh, surprising. I don't think the code changed for that. |
if you have time you can test this. i make a new clean project and only your addon, and install as you mentioned, so there should be no problem. |
I'll eventually check it out but the 3.5 version is very low on my priority list. |
ok. So your plugin will not support godot version 3.x in the future? If i want to use your plugin, is it better for me to update my project to godot 4.x? |
The dev of the Godot 3 version has stopped. Only bug fixes from now on. The dev of the Godot 4 version has stopped for the free demo and continues for the BLAST version. There's a great deal of additional features in the Godot 4 version compared to Godot 3 and even more in the BLAST version. So, if you don't mind the process of updating to Godot 4, I advise you do. Also V3 and V4 of the plugin have incompatibilities so if you already did a lot of things, there might be stuff you'll need redoing. Especially animations. |
good plugin. I tested V4.4 and SpawnPoint's rotating_speed can work well, but for V3.4 and V3.5, the rotating_speed not work at all, even though i add
rotate(rotating_speed)
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