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wram.asm
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wram.asm
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INCLUDE "constants.asm"
INCLUDE "macros/wram.asm"
INCLUDE "vram.asm"
SECTION "Stack", WRAM0
wStackBottom::
ds $100 - 1
wStack::
wStackTop::
ds 1
SECTION "Audio RAM", WRAM0
wMusic::
; nonzero if playing
wMusicPlaying:: db ; c100
wChannels::
wChannel1:: channel_struct wChannel1 ; c101
wChannel2:: channel_struct wChannel2 ; c133
wChannel3:: channel_struct wChannel3 ; c165
wChannel4:: channel_struct wChannel4 ; c197
wSFXChannels::
wChannel5:: channel_struct wChannel5 ; c1c9
wChannel6:: channel_struct wChannel6 ; c1fb
wChannel7:: channel_struct wChannel7 ; c22d
wChannel8:: channel_struct wChannel8 ; c25f
ds 1 ; c291
wCurTrackDuty:: db
wCurTrackIntensity:: db
wCurTrackFrequency:: dw
wUnusedBCDNumber:: db ; BCD value, dummied out
wCurNoteDuration:: db ; used in MusicE0 and LoadNote
wCurMusicByte:: db ; c298
wCurChannel:: db ; c299
wVolume:: ; c29a
; corresponds to rNR50
; Channel control / ON-OFF / Volume (R/W)
; bit 7 - Vin->SO2 ON/OFF
; bit 6-4 - SO2 output level (volume) (# 0-7)
; bit 3 - Vin->SO1 ON/OFF
; bit 2-0 - SO1 output level (volume) (# 0-7)
db
wSoundOutput:: ; c29b
; corresponds to rNR51
; bit 4-7: ch1-4 so2 on/off
; bit 0-3: ch1-4 so1 on/off
db
wSoundInput:: ; c29c
; corresponds to rNR52
; bit 7: global on/off
; bit 0: ch1 on/off
; bit 1: ch2 on/off
; bit 2: ch3 on/off
; bit 3: ch4 on/off
db
wMusicID:: dw ; c29d
wMusicBank:: db ; c29f
wNoiseSampleAddress:: dw ; c2a0
wNoiseSampleDelay:: db ; c2a2
ds 1 ; c2a3
wMusicNoiseSampleSet:: db ; c2a4
wSFXNoiseSampleSet:: db ; c2a5
wLowHealthAlarm:: ; c2a6
; bit 7: on/off
; bit 4: pitch
; bit 0-3: counter
db
wMusicFade:: ; c2a7
; fades volume over x frames
; bit 7: fade in/out
; bit 0-5: number of frames for each volume level
; $00 = none (default)
db
wMusicFadeCount:: db ; c2a8
wMusicFadeID:: dw ; c2a9
ds 5
wCryPitch:: dw ; c2b0
wCryLength:: dw ; c2b2
wLastVolume:: db ; c2b4
wUnusedMusicF9Flag:: db ; c2b5
wSFXPriority:: ; c2b6
; if nonzero, turn off music when playing sfx
db
ds 1
wChannel1JumpCondition:: db
wChannel2JumpCondition:: db
wChannel3JumpCondition:: db
wChannel4JumpCondition:: db
wStereoPanningMask:: db ; c2bc
wCryTracks:: ; c2bd
; plays only in left or right track depending on what side the monster is on
; both tracks active outside of battle
db
wSFXDuration:: db
wCurSFX:: ; c2bf
; id of sfx currently playing
db
wChannelsEnd::
wMapMusic:: db ; c2c0
wDontPlayMapMusicOnReload:: db
wMusicEnd::
SECTION "WRAM", WRAM0
wLZAddress:: dw ; c2c2
wLZBank:: db ; c2c4
ds 1
wBoxAlignment:: db
wInputType:: db ; c2c7
wAutoInputAddress:: dw ; c2c8
wAutoInputBank:: db ; c2ca
wAutoInputLength:: db ; c2cb
wDebugFlags:: db
wGameLogicPaused:: db ; c2cd
wSpriteUpdatesEnabled:: db
wUnusedScriptByteBuffer:: db
wMapTimeOfDay:: db
ds 3
wPrinterConnectionOpen:: db
wPrinterOpcode:: db
ds 1
wDisableTextAcceleration:: db
wPrevLandmark:: db
wCurLandmark:: db
wLandmarkSignTimer:: dw
wLinkMode::
; a LINK_* value for the link type
db ; c2dc
wScriptVar:: db ; c2dd
wPlayerNextMovement:: db
wPlayerMovement:: db
ds 2
wc2e2::
wMovementObject::
db
wMovementDataBank:: db
wMovementDataAddress:: dw
wc2e6:: ds 4
wMovementByteWasControlSwitch:: db
wMovementPointer:: dw ; c2eb
ds 3
wTempObjectCopyMapObjectIndex:: db ; c2f0
wTempObjectCopySprite:: db ; c2f1
wTempObjectCopySpriteVTile:: db ; c2f2
wTempObjectCopyPalette:: db ; c2f3
wTempObjectCopyMovement:: db ; c2f4
wTempObjectCopyRange:: db ; c2f5
wTempObjectCopyX:: db ; c2f6
wTempObjectCopyY:: db ; c2f7
wTempObjectCopyRadius:: db ; c2f8
ds 1
wTileDown:: db ; c2fa
wTileUp:: db ; c2fb
wTileLeft:: db ; c2fc
wTileRight:: db ; c2fd
wTilePermissions:: ; c2fe
; set if tile behavior prevents
; you from walking in that direction
; bit 3: down
; bit 2: up
; bit 1: left
; bit 0: right
db
ds 1
SECTION "wSpriteAnims", WRAM0
UNION ; c300
; wSpriteAnimDict is a 10x2 dictionary
; keys: taken from third column of SpriteAnimSeqData
; values: vTiles
wSpriteAnimDict:: ds 10 * 2
wSpriteAnimationStructs::
; field 0: index
; fields 1-3: loaded from SpriteAnimSeqData
wSpriteAnim1:: sprite_anim_struct wSpriteAnim1
wSpriteAnim2:: sprite_anim_struct wSpriteAnim2
wSpriteAnim3:: sprite_anim_struct wSpriteAnim3
wSpriteAnim4:: sprite_anim_struct wSpriteAnim4
wSpriteAnim5:: sprite_anim_struct wSpriteAnim5
wSpriteAnim6:: sprite_anim_struct wSpriteAnim6
wSpriteAnim7:: sprite_anim_struct wSpriteAnim7
wSpriteAnim8:: sprite_anim_struct wSpriteAnim8
wSpriteAnim9:: sprite_anim_struct wSpriteAnim9
wSpriteAnim10:: sprite_anim_struct wSpriteAnim10
wSpriteAnimationStructsEnd::
NEXTU ; c300
; mobile data
wc300:: ds 1
wc301:: ds 1
wc302:: ds 1
wc303:: ds 2
wc305:: ds 1
wc306:: ds 1
wc307:: ds 1
wc308:: ds 1
wc309:: ds 1
wc30a:: ds 1
wc30b:: ds 1
wc30c:: ds 1
wc30d:: ds 1
wc30e:: ds 1
wc30f:: ds 1
wc310:: ds 1
wc311:: ds 1
wc312:: ds 1
wc313:: ds 1
wc314:: ds 152
wc3ac:: ds 8
ENDU ; c3b4
wSpriteAnimCount:: db
wCurSpriteOAMAddr:: db
wCurIcon:: db ; c3b6
wCurIconTile:: db
wSpriteAnimAddrBackup::
wSpriteAnimIDBuffer::
wCurSpriteOAMFlags::
dw
wCurAnimVTile:: db
wCurAnimXCoord:: db
wCurAnimYCoord:: db
wCurAnimXOffset:: db
wCurAnimYOffset:: db
wGlobalAnimYOffset:: db
wGlobalAnimXOffset:: db
wSpriteAnimsEnd::
ds 11
; mobile data
wc3cc:: ds 1
wc3cd:: ds 31
wc3ec:: ds 1
wc3ed:: ds 1
wc3ee:: ds 1
wc3ef:: ds 1
wc3f0:: ds 1
wc3f1:: ds 1
wc3f2:: ds 1
wc3f3:: ds 1
wc3f4:: ds 1
wc3f5:: ds 1
wc3f6:: ds 1
wc3f7:: ds 1
wc3f8:: ds 1
wc3f9:: ds 1
wc3fa:: ds 1
wc3fb:: ds 1
wc3fc:: ds 1
ds 3
SECTION "Sprites", WRAM0
wVirtualOAM:: ; c400
wVirtualOAMSprite00:: sprite_oam_struct wVirtualOAMSprite00
wVirtualOAMSprite01:: sprite_oam_struct wVirtualOAMSprite01
wVirtualOAMSprite02:: sprite_oam_struct wVirtualOAMSprite02
wVirtualOAMSprite03:: sprite_oam_struct wVirtualOAMSprite03
wVirtualOAMSprite04:: sprite_oam_struct wVirtualOAMSprite04
wVirtualOAMSprite05:: sprite_oam_struct wVirtualOAMSprite05
wVirtualOAMSprite06:: sprite_oam_struct wVirtualOAMSprite06
wVirtualOAMSprite07:: sprite_oam_struct wVirtualOAMSprite07
wVirtualOAMSprite08:: sprite_oam_struct wVirtualOAMSprite08
wVirtualOAMSprite09:: sprite_oam_struct wVirtualOAMSprite09
wVirtualOAMSprite10:: sprite_oam_struct wVirtualOAMSprite10
wVirtualOAMSprite11:: sprite_oam_struct wVirtualOAMSprite11
wVirtualOAMSprite12:: sprite_oam_struct wVirtualOAMSprite12
wVirtualOAMSprite13:: sprite_oam_struct wVirtualOAMSprite13
wVirtualOAMSprite14:: sprite_oam_struct wVirtualOAMSprite14
wVirtualOAMSprite15:: sprite_oam_struct wVirtualOAMSprite15
wVirtualOAMSprite16:: sprite_oam_struct wVirtualOAMSprite16
wVirtualOAMSprite17:: sprite_oam_struct wVirtualOAMSprite17
wVirtualOAMSprite18:: sprite_oam_struct wVirtualOAMSprite18
wVirtualOAMSprite19:: sprite_oam_struct wVirtualOAMSprite19
wVirtualOAMSprite20:: sprite_oam_struct wVirtualOAMSprite20
wVirtualOAMSprite21:: sprite_oam_struct wVirtualOAMSprite21
wVirtualOAMSprite22:: sprite_oam_struct wVirtualOAMSprite22
wVirtualOAMSprite23:: sprite_oam_struct wVirtualOAMSprite23
wVirtualOAMSprite24:: sprite_oam_struct wVirtualOAMSprite24
wVirtualOAMSprite25:: sprite_oam_struct wVirtualOAMSprite25
wVirtualOAMSprite26:: sprite_oam_struct wVirtualOAMSprite26
wVirtualOAMSprite27:: sprite_oam_struct wVirtualOAMSprite27
wVirtualOAMSprite28:: sprite_oam_struct wVirtualOAMSprite28
wVirtualOAMSprite29:: sprite_oam_struct wVirtualOAMSprite29
wVirtualOAMSprite30:: sprite_oam_struct wVirtualOAMSprite30
wVirtualOAMSprite31:: sprite_oam_struct wVirtualOAMSprite31
wVirtualOAMSprite32:: sprite_oam_struct wVirtualOAMSprite32
wVirtualOAMSprite33:: sprite_oam_struct wVirtualOAMSprite33
wVirtualOAMSprite34:: sprite_oam_struct wVirtualOAMSprite34
wVirtualOAMSprite35:: sprite_oam_struct wVirtualOAMSprite35
wVirtualOAMSprite36:: sprite_oam_struct wVirtualOAMSprite36
wVirtualOAMSprite37:: sprite_oam_struct wVirtualOAMSprite37
wVirtualOAMSprite38:: sprite_oam_struct wVirtualOAMSprite38
wVirtualOAMSprite39:: sprite_oam_struct wVirtualOAMSprite39
wVirtualOAMEnd::
SECTION "Tilemap", WRAM0
wTileMap:: ; c4a0
; 20x18 grid of 8x8 tiles
ds SCREEN_WIDTH * SCREEN_HEIGHT
wTileMapEnd::
SECTION "Miscellaneous", WRAM0
; This union spans 480 bytes from c608 to c7e8.
UNION ; c608
; surrounding tiles
; This buffer determines the size for the rest of the union;
; it uses exactly 480 bytes.
wSurroundingTiles:: ds SURROUNDING_WIDTH * SURROUNDING_HEIGHT
NEXTU ; c608
; box save buffer
; SaveBoxAddress uses this buffer in three steps because it
; needs more space than the buffer can hold.
wBoxPartialData:: ds 480
wBoxPartialDataEnd::
NEXTU ; c608
; battle tower temp struct
wBT_OTTemp:: battle_tower_struct wBT_OTTemp
NEXTU ; c608
; battle data
wBattle::
wEnemyMoveStruct:: move_struct wEnemyMoveStruct ; c608
wPlayerMoveStruct:: move_struct wPlayerMoveStruct ; c60f
wEnemyMonNick:: ds MON_NAME_LENGTH ; c616
wBattleMonNick:: ds MON_NAME_LENGTH ; c621
wBattleMon:: battle_struct wBattleMon ; c62c
ds 2
wWildMon:: db ; c64e
ds 1
wEnemyTrainerItem1:: db ; c650
wEnemyTrainerItem2:: db ; c651
wEnemyTrainerBaseReward:: db ; c652
wEnemyTrainerAIFlags:: ds 3 ; c653
wOTClassName:: ds TRAINER_CLASS_NAME_LENGTH ; c656
wCurOTMon:: db ; c663
wBattleParticipantsNotFainted::
; Bit array. Bits 0 - 5 correspond to party members 1 - 6.
; Bit set if the mon appears in battle.
; Bit cleared if the mon faints.
; Backed up if the enemy switches.
; All bits cleared if the enemy faints.
db
wTypeModifier:: ; c665
; >10: super-effective
; 10: normal
; <10: not very effective
; bit 7: stab
db
wCriticalHit:: ; c666
; 0 if not critical
; 1 for a critical hit
; 2 for a OHKO
db
wAttackMissed:: ; c667
; nonzero for a miss
db
wPlayerSubStatus1:: ; c668
; bit
; 7 in love
; 6 rollout
; 5 endure
; 4 perish song
; 3 identified
; 2 protect
; 1 curse
; 0 nightmare
db
wPlayerSubStatus2:: ; c669
; bit
; 7
; 6
; 5
; 4
; 3
; 2
; 1
; 0 curled
db
wPlayerSubStatus3:: ; c66a
; bit
; 7 diving
; 6 flying
; 5 underground
; 4 charged
; 3 vanished (phantom force & shadow force)
; 2 in loop
; 1 rampage
; 0 bide
db
wPlayerSubStatus4:: ; c66b
; bit
; 7 leech seed
; 6 rage
; 5 recharge
; 4 substitute
; 3 uproar
; 2 focus energy
; 1 mist
; 0 x accuracy
db
wPlayerSubStatus5:: ; c66c
; bit
; 7 can't run
; 6 destiny bond
; 5 lock-on
; 4 encored
; 3 transformed
; 2 ingrained
; 1 aqua ring
; 0 toxic
db
wPlayerSubStatus6::
; bit
; 7 confused
; 6 charged (electric boost)
; 5 ate berry (belch)
; 4 laser focus
; 3 flinched
; 2 magnet rise
; 1 grudge
; 0 drowsy (yawn)
db
wPlayerSubStatus7::
; bit
; 7 me first
; 6 powdered
; 5 electrified
; 4 tar shot
; 3 octolock
; 2 embargo
; 1
; 0
db
wEnemySubStatus1:: ; c66d
; see wPlayerSubStatus1
db
wEnemySubStatus2:: ; c66e
; see wPlayerSubStatus2
db
wEnemySubStatus3:: ; c66f
; see wPlayerSubStatus3
db
wEnemySubStatus4:: ; c670
; see wPlayerSubStatus4
db
wEnemySubStatus5:: ; c671
; see wPlayerSubStatus5
db
wEnemySubStatus6::
; see wPlayerSubStatus6
db
wEnemySubStatus7::
; see wPlayerSubStatus7
db
wPlayerRolloutCount:: db ; c672
wPlayerConfuseCount:: db ; c673
wPlayerToxicCount:: db ; c674
wPlayerDisableCount:: db ; c675
wPlayerEncoreCount:: db ; c676
wPlayerPerishCount:: db ; c677
wPlayerChargeCount:: db
wPlayerYawnCount:: db
wPlayerLuckyChantCount:: db
wPlayerMagnetRiseCount:: db
wPlayerHealingWishCount:: db
wPlayerStockpileCount:: db
wPlayerLaserFocusCount:: db
wPlayerWishCount:: db
wPlayerFuryCutterCount:: db ; c678
wPlayerProtectCount:: db ; c679
wEnemyRolloutCount:: db ; c67a
wEnemyConfuseCount:: db ; c67b
wEnemyToxicCount:: db ; c67c
wEnemyDisableCount:: db ; c67d
wEnemyEncoreCount:: db ; c67e
wEnemyPerishCount:: db ; c67f
wEnemyChargeCount:: db
wEnemyYawnCount:: db
wEnemyLuckyChantCount:: db
wEnemyMagnetRiseCount:: db
wEnemyHealingWishCount:: db
wEnemyStockpileCount:: db
wEnemyLaserFocusCount:: db
wEnemyWishCount:: db
wEnemyFuryCutterCount:: db ; c680
wEnemyProtectCount:: db ; c681
wPlayerTookDamage:: db
wEnemyTookDamage:: db
wPlayerDamageTaken:: dw ; c682
wEnemyDamageTaken:: dw ; c684
wBattleReward:: ds 3 ; c686
wBattleAnimParam::
wKickCounter::
wPresentPower::
db ; c689
wBattleScriptBuffer:: ds 40 ; c68a
wBattleScriptBufferAddress:: dw ; c6b2
wTurnEnded:: db ; c6b4
; ds 1
wIsConfusionDamage:: db
wPlayerStats:: ; c6b6
wPlayerAttack:: dw
wPlayerDefense:: dw
wPlayerSpeed:: dw
wPlayerSpAtk:: dw
wPlayerSpDef:: dw
ds 1
wEnemyStats:: ; c6c1
wEnemyAttack:: dw
wEnemyDefense:: dw
wEnemySpeed:: dw
wEnemySpAtk:: dw
wEnemySpDef:: dw
ds 1
wPlayerStatLevels:: ; c6cc
; 07 neutral
wPlayerAtkLevel:: db ; c6cc
wPlayerDefLevel:: db ; c6cd
wPlayerSpdLevel:: db ; c6ce
wPlayerSAtkLevel:: db ; c6cf
wPlayerSDefLevel:: db ; c6d0
wPlayerAccLevel:: db ; c6d1
wPlayerEvaLevel:: db ; c6d2
ds 1 ; c6d3
wPlayerStatLevelsEnd::
wEnemyStatLevels:: ; c6d4
; 07 neutral
wEnemyAtkLevel:: db ; c6d4
wEnemyDefLevel:: db ; c6d5
wEnemySpdLevel:: db ; c6d6
wEnemySAtkLevel:: db ; c6d7
wEnemySDefLevel:: db ; c6d8
wEnemyAccLevel:: db ; c6d9
wEnemyEvaLevel:: db ; c6da
ds 1
wEnemyTurnsTaken:: db ; c6dc
wPlayerTurnsTaken:: db ; c6dd
ds 1
wPlayerSubstituteHP:: db ; c6df
wEnemySubstituteHP:: db ; c6e0
wUnusedPlayerLockedMove:: db ; c6e1
ds 1
wCurPlayerMove:: db ; c6e3
wCurEnemyMove:: db ; c6e4
wLinkBattleRNCount:: ; c6e5
; how far through the prng stream
db
wEnemyItemState:: db ; c6e6
ds 2
wCurEnemyMoveNum:: db ; c6e9
wEnemyHPAtTimeOfPlayerSwitch:: dw ; c6ea
wPayDayMoney:: ds 3 ; c6ec
wSafariMonAngerCount:: db
wSafariMonEating:: db
ds 1
wEnemyBackupDVs:: dw ; used when enemy is transformed
wAlreadyDisobeyed:: db ; c6f4
wDisabledMove:: db ; c6f5
wEnemyDisabledMove:: db ; c6f6
wWhichMonFaintedFirst:: db
; exists so you can't counter on switch
wLastPlayerCounterMove:: db ; c6f8
wLastEnemyCounterMove:: db ; c6f9
wEnemyMinimized:: db ; c6fa
wAlreadyFailed:: db ; c6fb
wBattleParticipantsIncludingFainted:: db ; c6fc
wBattleLowHealthAlarm:: db ; c6fd
wPlayerMinimized:: db ; c6fe
wPlayerScreens:: ; c6ff
; bit
; 7 reflect
; 6 light screen
; 5 safeguard
; 4 aurora veil
; 3 spikes
; 2 toxic spikes
; 1 stealth rock
; 0 sticky web
db
wEnemyScreens:: ; c700
; see wPlayerScreens
db
wPlayerSafeguardCount:: db ; c701
wPlayerLightScreenCount:: db ; c702
wPlayerReflectCount:: db ; c703
wPlayerAuroraVeilCount:: db ; c703
ds 1
wEnemySafeguardCount:: db ; c705
wEnemyLightScreenCount:: db ; c706
wEnemyReflectCount:: db ; c707
wEnemyAuroraVeilCount:: db ; c707
ds 2
wBattleWeather:: ; c70a
; 00 normal
; 01 rain
; 02 sun
; 03 sandstorm
; 04 hail
; 05 fog
; 06 storm
; 07 rain stopped
; 08 sunliight faded
; 09 sandstorm subsided
; 10 hail stopped
; 11 fog stopped
; 12 storm stopped
db
wWeatherCount:: ; c70b
; # turns remaining
db
wLoweredStat:: db ; c70c
wEffectFailed:: db ; c70d
wFailedMessage:: db ; c70e
wEnemyGoesFirst:: db ; c70f
wPlayerIsSwitching:: db ; c710
wEnemyIsSwitching:: db ; c711
wPlayerUsedMoves:: ; c712
; add a move that has been used once by the player
; added in order of use
ds NUM_MOVES
wEnemyAISwitchScore:: db ; c716
wEnemySwitchMonParam:: db ; c717
wEnemySwitchMonIndex:: db ; c718
wTempLevel:: db ; c719
wLastPlayerMon:: db ; c71a
wLastPlayerMove:: db ; c71b
wLastEnemyMove:: db ; c71c
wPlayerFutureSightCount:: db ; c71d
wEnemyFutureSightCount:: db ; c71e
ds 8
wPlayerFutureSightDamage:: dw ; c727
wEnemyFutureSightDamage:: dw ; c729
wPlayerRageCounter:: db ; c72b
wEnemyRageCounter:: db ; c72c
wBeatUpHitAtLeastOnce:: db ; c72d
wTrickRoom:: db
wPlayerTrappingMove:: db ; c72e
wEnemyTrappingMove:: db ; c72f
wPlayerWrapCount:: db ; c730
wEnemyWrapCount:: db ; c731
wPlayerCharging:: db ; c732
wEnemyCharging:: db ; c733
wBattleEnded:: db ; c734
wWildMonMoves:: ds NUM_MOVES ; c735
wWildMonPP:: ds NUM_MOVES ; c739
wAmuletCoin:: db ; c73a
wSomeoneIsRampaging:: db ; c73b
wPlayerJustGotFrozen:: db ; c73c
wEnemyJustGotFrozen:: db ; c73d
wPlayerJustFainted:: db ; For Retaliate
wEnemyJustFainted:: db
wBattleEnd::
NEXTU ; c608
; unown puzzle
wUnownPuzzle::
ds 200
wPuzzlePieces:: ds 6 * 6
ds 244
wUnownPuzzleEnd::
NEXTU ; c608
; This union spans 200 bytes from c608 to c6d0.
UNION ; c608
; timeset temp storage
wTimeSetBuffer::
ds 20
wInitHourBuffer:: db ; c61c
ds 9
wInitMinuteBuffer:: db ; c626
ds 19
wTimeSetBufferEnd::
NEXTU ; c608
; hall of fame temp struct
wHallOfFameTemp:: hall_of_fame wHallOfFameTemp
NEXTU ; c608
; link engine data
wLink_c608:: ds 10
wc612:: ds 10
NEXTU ; c608
; odd egg
wOddEgg:: party_struct wOddEgg
wOddEggName:: ds MON_NAME_LENGTH
wOddEggOTName:: ds NAME_LENGTH
NEXTU ; c608
; mobile data
wc608:: ds 53
wc63d:: ds 5
wc642:: ds 5
wc647:: ds 33
wc668:: ds 32
wc688:: ds 2
wc68a:: ds 4
ds 66
ENDU ; c6d0
; This union spans 280 bytes from c6d0 to c7e8.
UNION ; c6d0
; pokedex
wPokedexDataStart:: ; c6d0
wDexListingScrollOffset:: dw ; offset of the first displayed entry from the start
wDexListingCursor:: db ; Dex cursor
wDexListingEnd:: dw ; Last mon to display
wDexListingHeight:: db ; number of entries displayed at once in the dex listing
wCurDexMode:: db ; Pokedex Mode
wDexSearchMonType1:: db ; first type to search
wDexSearchMonType2:: db ; second type to search
wDexSearchResultCount:: dw
wDexArrowCursorPosIndex:: db
wDexArrowCursorDelayCounter:: db
wDexArrowCursorBlinkCounter:: db
wDexSearchSlowpokeFrame:: db
wUnlockedUnownMode:: db
wDexCurUnownIndex:: db
wDexUnownCount:: db
wDexConvertedMonType:: db ; mon type converted from dex search mon type
wDexListingScrollOffsetBackup:: dw
wDexListingCursorBackup:: db
wBackupDexListingCursor:: db
wBackupDexListingPage:: dw
wDexCurLocation:: db
wPokedexStatus:: db
wPokedexDisplayNumber:: dw
wDexLastSeenIndex:: db ; index into wPokedexSeen containing the last non-zero value
wDexLastSeenValue:: db ; value at index
wDexTempCounter:: dw
wPokedexDataEnd::
wPrevDexEntry:: dw
wPrevDexEntryBackup:: dw
wPrevDexEntryJumptableIndex:: db
wPokedexNameBuffer:: ds MON_NAME_LENGTH
ds 231
NEXTU ; c6d0
; pokegear
wPokegearPhoneLoadNameBuffer:: db ; c6d0
wPokegearPhoneCursorPosition:: db ; c6d1
wPokegearPhoneScrollPosition:: db ; c6d2
wPokegearPhoneSelectedPerson:: db ; c6d3
wPokegearPhoneSubmenuCursor:: db ; c6d4
wPokegearMapCursorObjectPointer:: dw ; c6d5
wPokegearMapCursorLandmark:: db ; c6d7
wPokegearMapPlayerIconLandmark:: db ; c6d8
wPokegearRadioChannelBank:: db ; c6d9
wPokegearRadioChannelAddr:: dw ; c6da
wPokegearRadioMusicPlaying:: db ; c6dc
NEXTU ; c6d0
; trade
wTrademons:: ; c6d0
wPlayerTrademon:: trademon wPlayerTrademon
wOTTrademon:: trademon wOTTrademon
wTrademonsEnd::
wTradeAnimAddress:: dw
wLinkPlayer1Name:: ds NAME_LENGTH
wLinkPlayer2Name:: ds NAME_LENGTH
wLinkTradeSendmonSpecies:: db
wLinkTradeGetmonSpecies:: db
NEXTU ; c6d0
; naming screen
wNamingScreenDestinationPointer:: dw ; c6d0
wNamingScreenCurNameLength:: db ; c6d2
wNamingScreenMaxNameLength:: db ; c6d3
wNamingScreenType:: db ; c6d4
wNamingScreenCursorObjectPointer:: dw ; c6d5
wNamingScreenLastCharacter:: db ; c6d7
wNamingScreenStringEntryCoord:: dw ; c6d8
NEXTU ; c6d0
; slot machine
wSlots:: ; c6d0
wReel1:: slot_reel wReel1
wReel2:: slot_reel wReel2
wReel3:: slot_reel wReel3
; c700
wReel1Stopped:: ds 3
wReel2Stopped:: ds 3
wReel3Stopped:: ds 3
wSlotBias:: db
wSlotBet:: db
wFirstTwoReelsMatching:: db
wFirstTwoReelsMatchingSevens:: db
wSlotMatched:: db
wCurReelStopped:: ds 3
wPayout:: dw
wCurReelXCoord:: db
wCurReelYCoord:: db
ds 2
wSlotBuildingMatch:: db
wSlotsDataEnd::
ds 28
wSlotsEnd::
NEXTU ; c6d0
; card flip
wCardFlip:: ; c6d0
wDeck:: ds 24
wDeckEnd::
; c6e8
wCardFlipNumCardsPlayed:: db
wCardFlipFaceUpCard:: db
wDiscardPile:: ds 24
wDiscardPileEnd::
wCardFlipEnd::
NEXTU ; c6d0
; dummy game
wDummyGame:: ; c6d0
wDummyGameCards:: ds 9 * 5
wDummyGameCardsEnd::
wDummyGameLastCardPicked:: db ; c6fd
wDummyGameCard1:: db ; c6fe
wDummyGameCard2:: db ; c6ff
wDummyGameCard1Location:: db ; c700
wDummyGameCard2Location:: db ; c701
wDummyGameNumberTriesRemaining:: db ; c702
wDummyGameLastMatches:: ds 5 ; c703
wDummyGameCounter:: db ; c708
wDummyGameNumCardsMatched:: db ; c709
wDummyGameEnd::
NEXTU ; c6d0
; mobile data
wc6d0:: ds 56
wc708:: db
wc709:: db
wc70a:: db
wc70b:: db
wc70c:: db
wc70d:: db
wc70e:: db
wc70f:: db
wc710:: db
wc711:: db
wc712:: ds 60
wc74e:: ds 107
wc7b9:: ds 1
wc7ba:: ds 1
wc7bb:: ds 2
wc7bd:: ds 19
wc7d0:: ds 1
wc7d1:: ds 1
wc7d2:: ds 1
wc7d3:: ds 1
wc7d4:: ds 1
ENDU ; c7e8
ENDU ; c7e8
; This was a buffer for map-related pointers in the 1997 G/S prototype.
; See wMapBuffer in pokegold-spaceworld's wram.asm.
wUnusedMapBuffer:: ds 24
wUnusedMapBufferEnd::
SECTION "Overworld Map", WRAM0
UNION ; c800
; overworld map blocks
wOverworldMapBlocks:: ds 1300 ; c800
wOverworldMapBlocksEnd::
NEXTU ; c800
; GB Printer screen RAM
wGameboyPrinterRAM::
wGameboyPrinterScreen:: ds SCREEN_HEIGHT * SCREEN_WIDTH ; c800
wGameboyPrinterScreenEnd:: ; c968
NEXTU ; c800
; GB Printer data
wGameboyPrinter2bppSource:: ds 40 tiles
wGameboyPrinter2bppSourceEnd::
wca80:: db
wPrinterRowIndex:: db
; Printer data