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Batch/instance mesh rendering #5

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DanWatkins opened this issue Jan 26, 2015 · 0 comments
Open

Batch/instance mesh rendering #5

DanWatkins opened this issue Jan 26, 2015 · 0 comments

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@DanWatkins
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There is currently no optimization for rendering meshes. Each mesh render call is sent to the graphics driver separately and is very slow. Rendering 1000 trees results in pitiful frame rates <10fps. Implement a batch/instance mesh rendering queue.

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