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improve
alias
canvas.remove
addCanvasElement
image and video
todo
rename
Fade Transition
removeWithDissolveTransition
Images
loadImage
refactor: Update image loading in start/images.md
feat: Add lazy loading for images in start/images.md
refactor: Update image loading in startLabel constructor Synchronously load images in the constructor of the StartLabel class using the `await` keyword. This ensures images are loaded before proceeding to the next step, improving reliability and consistency.
refactor: Update image loading in startLabel constructor
```text refactor: Update image loading in startLabel constructor The image loading in the constructor of the StartLabel class has been updated to load the images synchronously using the `await` keyword. This change ensures that the images are loaded before the next step, improving the reliability and consistency of the label.
refactor: update function name to showWithDissolveTransition in various-answers.md and start/images.md
feat: Refactor canvas image initialization in start/images.md The canvas image initialization in the start/images.md file has been refactored to improve code readability and maintainability. The `CanvasImage` constructor now accepts an options object for setting the anchor, x, and y properties, making it easier to customize the image's position and anchor point. This refactor enhances the clarity and flexibility of the code, improving the overall quality of the application.
feat: Add TickerMove class for moving canvas elements The TickerMove class has been added to enable moving canvas elements in both the x and y directions. This class provides options for setting the speed, destination, speed progression, and starting conditions of the movement. The default speed is 0.01, and the movement will start even if the canvas element does not have a texture. This enhancement improves the animation capabilities of the application and allows for more dynamic and interactive visual effects.
feat: Add lazy loading for images in label sequences This commit introduces lazy loading for images in label sequences. When a label shows a sequence of very large images, the images will now be loaded in the cache in the background when the label is called. This enhancement improves the performance of the application by preloading the images, ensuring faster loading times when the images are needed.
feat: Load image textures in cache when a label is called This commit updates the `StartLabel` class in the `start/images.md` file to load image textures in the cache when a label is called. The `Assets.load` function is used to load the `image1.png` and `image2.png` textures. This enhancement improves the performance of the application by preloading the textures, ensuring faster loading times when the label is displayed.
feat: Update `showCanvasImages` to `loadImages` in start/images.md The `showCanvasImages` function in the start/images.md file has been updated to `loadImages` to better reflect its purpose of loading multiple images. This change aligns with the naming convention used in the `@drincs/pixi-vn` library. The code examples and documentation have been updated accordingly.
feat: Add canvas element for alien image This commit adds a canvas element for the alien image in the start/images.md file. The canvas element is created using the `GameWindowManager.addCanvasElement` function and the alien image is loaded and displayed on the canvas. This enhancement improves the functionality of the application by allowing users to initialize and add the image to the canvas.