diff --git a/Assets/Nova/Runtime/Core/Shaders/ParticlesUber.hlsl b/Assets/Nova/Runtime/Core/Shaders/ParticlesUber.hlsl index a03c114..793d773 100644 --- a/Assets/Nova/Runtime/Core/Shaders/ParticlesUber.hlsl +++ b/Assets/Nova/Runtime/Core/Shaders/ParticlesUber.hlsl @@ -445,7 +445,7 @@ inline void ApplyTintColor(in out half4 color, half2 uv, half progress, half ble #elif defined(_TINT_MAP_ENABLED) || defined(_TINT_MAP_3D_ENABLED) tintColor = SAMPLE_TINT_MAP(uv, progress); #endif - color *= lerp(1, tintColor, saturate(blendRate)); + color *= lerp(half4(1, 1, 1, 1), tintColor, saturate(blendRate)); } // Apply the color correction.