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thank you for providing such an amazing shader. This is the best method for urp distortion.
i have added the following feature for my own use, but no idea about CustomEditor, so I haven't been able to make PR for it.. would it be possible to add these features?
Use Vertex Color Alpha as Distortion Intensity. For Color over Lifetime
// "mul" is preferable not "add"halfdistortionIntensity=input.color.w*_DistortionIntensity
@Ajido
Thank you for using our services and for contacting us.
As this is a request for additional functionality, we will discuss with our development team on the details to be addressed.
It is expected to take some time, so we will contact you again when we have decided on a course of action.
thank you for providing such an amazing shader. This is the best method for urp distortion.
i have added the following feature for my own use, but no idea about CustomEditor, so I haven't been able to make PR for it.. would it be possible to add these features?
Color over Lifetime
unsure if these features would be beneficial for Nova Shader. maybe i should fork. thoughts?
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