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survmaz3.ds
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DS
// Survivor Maze game #3 - A script file for Daedalus 3.5
// By Walter D. Pullen, Astara@msn.com, http://www.astrolog.org/labyrnth.htm
// Variable usage:
// a-d: Whether Earth, Wind, Fire, Water checkpoints have been found
// f: Whether blindfolded
// g-k: Guidepost directions for Earth, Wind, Fire, Water, Center
// l: String index for line of text
// m: Delay before showing text
// q: Number of checkpoints found
// u-w: Temporary variables
// x-y: X and Y coordinates of player during events
// z: Event return value and temporary flag
If Gte Version 2400 {Break} Message 'This script requires Daedalus 2.4 or later to run.' Break
DefineMacro 1 "Message '$32\nF1: Display this help text.\nF2: Restart Maze.\nF3: Restart Maze blindfolded.\nF4: Put on or remove blindfold.\n\nF5: Feel to your left.\nF6: Feel straight ahead.\nF7: Feel to your right.\nF8: Switch background between day and night.\n\nA message will be displayed when you run into each checkpoint. Checkpoints and quadrants of the Maze represent the four elements:\nBrown: Earth, White: Wind, Red: Fire, Blue: Water.\n\nJeff Probst says: "Survivors ready? Go!"'" "Help Text"
DefineMacro 2 "fRedrawWhenBitmapEdited False SetVars 1 4 '0 0 0 0' @f 0 @q 0 @l -1 nMoveCount 0 nX 25 nY 23 nDir 0 g cg nStepHeight 50 Macro16 fRedrawWhenBitmapEdited True n Macro1 fPauseTimer False ct" "Initialize"
DefineMacro 3 "Macro2 Macro4" "Initialize Blind"
DefineMacro 4 "fRedrawWhenBitmapEdited False @f Not @f IfElse @f {kPassage White kWall Black kSky Black kGround Black kCloud Black kCloud2 -1 fCompass False fMapOverlay False fMountains False fSunAndMoon False fStars False nFogDistance 1 Replace Green Rgb 0 0 1 0 fRedrawWhenBitmapEdited True Spc Message 'You put on a blindfold.'} {Macro16 fRedrawWhenBitmapEdited True Spc Message 'You remove your blindfold.'}" "Blind"
DefineMacro 5 "@z Inc nDir @l 16 Macro15" "Feel Left"
DefineMacro 6 "@z nDir @l 19 Macro15" "Feel Straight"
DefineMacro 7 "@z Dec nDir @l 22 Macro15" "Feel Right"
DefineMacro 8 "If @f {Break} fRedrawWhenBitmapEdited False If Equ nInside 0 {i} IfElse fStars {Macro16 fStars False} {fStars True nFogDistance 200 kSky Black kGround Rgb 47 39 39 kMountain Dark DkGreen kCloud DkGray kCloud2 Dark kCloud} fRedrawWhenBitmapEdited True Spc" "Day And Night"
DefineMacro 9 "@l -1 @m 0" "No Message"
DefineMacro 10 "If Gt @q 4 {@z False Break} Macro9 Spc Message 'You bump into the door through which you first entered the Maze.\n\nJeff Probst says: "Hey, you can't leave until you've finished!"' @z True" "Edge Event"
DefineMacro 11 "If GetE @x @y {@u GetCT @x @y IfElse @u (IfElse Lt @u 5 'Macro17 @z False' 'Macro18') (@z False) Break} If And Lt @y 0 Equ @x 25 {@z True Break} @l 14 @m 0 Spc @z False" "Wall Event"
DefineMacro 12 "Macro9 If Lte @q 4 {Break} nStepHeight Add 50 Mul Lte Add Abs Sub 25 @x Abs Sub 25 @y 2 50" "After Move"
DefineMacro 13 "Macro9 @z @f" "Follow Event"
DefineMacro 14 "If Gt @m 0 {@m Dec @m Break} @z GetCT nX nY If Or Not GetT nX nY Not @z {If Gte @l 0 (MessageInside '$l.' -2) Break} @g >> @z 4 @h >> @z 12 @i >> @z 8 @j >> @z 16 @k @z For (w) 7 11 {SetVar @w Add 5 And Add Var @w Sub 4 nDir 3} IfElse Gte @l 0 {MessageInside '$l. $13:' -2} {MessageInside '$13:' -2} MessageInside 'Earth: $g, Wind: $h, Fire: $i, Water: $j, Center: $k' -1" "On Redraw"
DefineMacro 15 "@x nX @y nY @z And @z 3 IfElse Odd @z {@x Add @x Sub @z 2} {@y Add @y Dec @z} @v @x @w @y IfElse Odd @z {@v Add @v Sub @z 2} {@w Add @w Dec @z} @z Get @x @y If Or GetE @x @y GetE @v @w {@z -1} @l Add @l @z Spc" "Feel Direction"
DefineMacro 16 "kPassage Black kWall White kSky Cyan kGround Rgb 95 79 79 kMountain DkGreen kCloud White kCloud2 Light LtGray fCompass True fMountains True fSunAndMoon True fStars False nFogDistance 0 Replace Rgb 0 0 1 Green 0" "Unblind Settings"
DefineMacro 17 "Macro9 Spc If Gt @q 4 {Break} If Var @u {Message 'You bump into the checkpoint for: $u\nYou've already been here.' Break} @q Inc @q SetVar @u True @v Add 8 @u @w Sub 4 @q IfElse Gt @w 0 {Message 'You bump into the checkpoint for: $u\n$v.\nNumber of checkpoints left to find: @w'} {Message 'You bump into the checkpoint for: $u\n$v.\nYou've found all the checkpoints! Now return to the center to win!'}" "Hit Checkpoint"
DefineMacro 18 "Macro9 Spc If Lt @q 4 {@w Sub 4 @q IfElse Gt @w 1 (Message 'You bump into the center.\nYou don't need to be here yet.\nYou still have @w checkpoints left to find.') (Message 'You bump into the center.\nYou don't need to be here yet.\nYou still have 1 more checkpoint left to find. You're almost done!') @z False Break} If Equ @q 4 {@q Inc @q Macro19} nStepHeight nWallHeight @z True" "Hit Center"
DefineMacro 19 "If @f {@f False fRedrawWhenBitmapEdited False Macro16 fRedrawWhenBitmapEdited True Spc} fPauseTimer True @z Timer @x Div @z 60 @y Mod @z 60 Message 'Congratulations, you've found all four elements and returned to the center! :-) You solved it in @x minutes, @y seconds.\n\nYou win immunity, and Jeff Probst puts the coveted immunity necklace around your neck. You felt people were going to vote you out this Tribal Council, but now you've made the final three, and are this close to winning it all!'" "Win Game"
DefineMacro 20 "@l 24 @m ?: @f Dec nMotionFrames 0" "Back Up"
DefineMacro 21 "@l 25 @m ?: @f Dec nRotationFrames 0" "Spin Left"
DefineMacro 22 "@l 26 @m ?: @f Dec nRotationFrames 0" "Spin Right"
DefineMacro 23 "@l 27 @m ?: @f Dec nMotionFrames 0" "Move Forward"
DefineMacro 24 "@l 28 @m ?: @f Dec nMotionFrames 0" "Sidestep Left"
DefineMacro 25 "@l 29 @m ?: @f Dec nMotionFrames 0" "Sidestep Right"
DefineMacro 26 "@l ?: @f 24 30 @m ?: @f Dec nMotionFrames 0" "Run Backward"
DefineMacro 27 "@l ?: @f 27 31 @m ?: @f Dec nMotionFrames 0" "Run Forward"
ResetProgram WindowTitle "- Survivor Maze Game 3" True nHorizontalScroll 8 nVerticalScroll 8 fHideMenu True fHideScrollbars True nOnMoveOffBitmap 10 nOnMoveIntoWall 11 nAfterMoveToNewCell 12 nOnFollowToNewCell 13 nAfterRedrawInside 14
OnCommand (MoveD) 20 OnCommand (MoveL) 21 OnCommand (MoveR) 22 OnCommand (MoveU) 23 OnCommand ($) 24 OnCommand (^) 25 OnCommand (@) 26 OnCommand (*) 27
fRedrawWhenBitmapEdited False kBorder Black kDot Orange fShowDot True f3D False fWallsImpassable True fMoveByTwo False nEdgeBehavior 0 nInside 2 fCellLocation False fSealedEntrances False nCloudCount 16 nMotionFrames 9 nRotationFrames 9 fNarrowWalls True nCellSize 160 nNarrowCellSize 10 nWallHeight 100 nViewHeight 0 rLightFactor 35 fFogGround True fNoLocation True nTextureWall 0 nTextureGround 6
// Water texture
@z 4 EmbedDB
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|6
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// Earth texture
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SetStrings 1 8 ",Earth,Wind,Fire,Water,Straight,Left,Behind,Right"
SetStrings 9 4 ";You're aware of the ground touching your feet and dirt on you;You sense a cool breeze blow across your face;You're getting hot from all this activity;You feel wet from perspiration, or maybe it's raining"
SetStrings 13 11 ";There is a guidepost here;You bump into a wall;You feel something interesting to your left;You feel open space to your left;You feel a wall to your left;You feel something interesting in front of you;You feel open space in front of you;You feel a wall in front of you;You feel something interesting to your right;You feel open space to your right;You feel a wall to your right"
SetStrings 24 8 ";You back up;You spin to the left;You spin to the right;You move forward;You sidestep to the left;You sidestep to the right;You run backward;You run forward"
SetString 32 "Welcome to Survivor!\n\nThis game simulates the Maze from the immunity challenge for the final four in "Survivor VI: Amazon". Your goal is to navigate the Maze, finding and touching four checkpoints in any order, returning to the center when done. Green guideposts found at various locations in the Maze can help you, which give the direction of each checkpoint and the center. The Survivors had to do the entire Maze blindfolded. The Maze is much easier when you can see where you're going. Do it blindfolded too, if you dare! :-)\n"
Macro2