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ACVD

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This code is the implementation deriving from those papers:

[1] S. Valette,J.-M. Chassery and R. Prost, Generic remeshing of 3D triangular meshes with metric-dependent discrete Voronoi Diagrams, IEEE Transactions on Visualization and Computer Graphics, Volume 14, no. 2, pages 369-381, 2008.

[2] Sebastien Valette and Jean-Marc Chassery, Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening, Computer Graphics Forum (Eurographics 2004 proceedings), Vol. 23, No. 3, September 2004, pp. 381-389.

[3] M. Audette, D. Rivière, M. Ewend, A. Enquobahrie, and S. Valette, "Approach-guided controlled resolution brain meshing for FE-based interactive neurosurgery simulation", Workshop on Mesh Processing in Medical Image Analysis, in conjunction with MICCAI 2011., Toronto, Canada, pp. 176--186, 09/2011.

This code is cross-platform and should compile under Linux ,MacOS and Window$ OS.

Licence

This code is distributed under the CeCILL-B license (BSD-compatible) (copyright CNRS, INSA-Lyon, UCBL, INSERM.)

Dependencies

Simple compilation HowTo under Linux

git clone https://github.com/valette/ACVD.git
cd ACVD
cmake . -DCMAKE_BUILD_TYPE=Release
make

the executables (ACVD, ACVDQ and AnisotropicRemeshingQ should be found under the "bin" subdirectory)

Note for window$ users

if you get this compilation error : fatal error LNK1104: cannot open file '..\bin\Debug\vtkSurface.lib' you can fix it by unselecting 'build_shared_libs' with the cmake UI

Options

execute ACVD and ACVDQ without arguments to see the available options.

the output of the program is written in the file simplification.ply

additionnally, when running ACVD, a file output_1.ply is also written. It is the output mesh before post-processing using quadrics.

note that to enforce a manifold output mesh, such as explained in [3], you need to use the -m 1 option, and to define a correct number of spare clusters using options -sf or -sc.

comments, suggestions : sebastien.valette@creatis.insa-lyon.fr

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a programm to perform fast simplification of 3D surface meshes

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