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C. Plug edited this page Aug 5, 2022
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Welcome to the InputManager wiki!
This plugin for Unity3D is the wrapper for Unity's New Input Manager.
With this plugin, you can:
- Handle key presses as your custom
enums
- "Hold frame count" with (hopefully) a small effect from framerate fluctuation
- Rebinding the assigned key (i.e., key config.)
- Output the custom bindings as serializable dictionary format
- "Duplicate keys" detection; if rebind causes one key bound to two actions, the plugin will try to swap the binds between them instead
Current limitations include the following, which may be addressed later:
- It is built with only the keyboard control scheme in mind.
- Only "Press, Hold and Release" actions are recognized.