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C. Plug edited this page Aug 5, 2022 · 4 revisions

Welcome to the InputManager wiki!

This plugin for Unity3D is the wrapper for Unity's New Input Manager.
With this plugin, you can:

  • Handle key presses as your custom enums
  • "Hold frame count" with (hopefully) a small effect from framerate fluctuation
  • Rebinding the assigned key (i.e., key config.)
    • Output the custom bindings as serializable dictionary format
    • "Duplicate keys" detection; if rebind causes one key bound to two actions, the plugin will try to swap the binds between them instead

Current limitations include the following, which may be addressed later:

  • It is built with only the keyboard control scheme in mind.
  • Only "Press, Hold and Release" actions are recognized.

Documentation

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