separate side effects of Clientthink_real #41
Labels
M: gameplay
module: gameplay (meta)
M: networking
module: networking (meta)
M: server
module: server
P: high
priority: high
S: open
status: open
T: enhancement
type: enhancement
e.g. saber position, inputs etc should update and store a history.
Actual simulation and affects (saber collision/blocking, damage) should be performed each server frame, interpolating with fixed step simulation, similar to unlagged.
This allows capable clients to have a high update frequency without unfair advantage.
See #2 and #5
i think this was tried in sabermod? ask jk2 coders
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