We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Since a Sign is draw with a different texture we have two options:
Create a separate mesh for each Chunk with just signs in them, we do the transform at build time and use the same matrix as the chunk.
Each sign is a separate gfx actor, this probably will be to slow for normal usage since minecraft levels can have a lot of signs.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Since a Sign is draw with a different texture we have two options:
Create a separate mesh for each Chunk with just signs in them,
we do the transform at build time and use the same matrix as the chunk.
Each sign is a separate gfx actor, this probably will be to slow for normal
usage since minecraft levels can have a lot of signs.
The text was updated successfully, but these errors were encountered: