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Releases: CelestialCartographers/Loenn

Lönn β - 0.7.2

11 Jul 15:43
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  • Added about window
  • Added ability to drag files into file path fields to insert the path to that file
  • Added list of recently opened files for easy switching between maps to menubar
  • Create Room button is now disabled when new room name already exists
  • Default room music is now empty instead of Awake, defaulting to map music
  • Fixed map image saving not working on Windows
  • Fixed room list order not updating when renaming rooms
  • Fixed visuals of selection when selecting an object and its nodes
  • Fixed windows being able to go off-screen when opened
  • Fixed issue when adding a node to an entity when having the entity and its existing nodes selected
  • Fixed duplicate entity IDs showing up when having an entity and its nodes selected
  • Fixed window position and size being persisted when using Lönn in fullscreen
  • Fixed issues with window positions

Lönn β - 0.7.1

25 Jun 16:59
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  • Fixed map image saving not working at all
  • Fixed triggers not appearing after saving a map image
  • Fixed selections sometimes being weird after resizing

Lönn β - 0.7.0

25 Jun 14:32
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  • Rooms can now be resized below the recommended minimum by holding Ctrl while resizing
  • Added spike rotation and flipping
  • Added support for changing decal colours
  • Added saving a map as an image
  • Added filtering by mod name. Use @ followed by the mod name to search for entities from a specific mod.
  • Added filtering with multiple search terms at once. Separate search terms using the | character.
  • Added fuzzy searching to search bar (disabled by default)
  • Added support for using up/down arrow keys to move up and down the list of search results
  • Added pressing Escape or Return to exit the search field
  • Added Resort Mirror entity
  • Added oneUse attribute to Space Jam
  • Made it possible to move stylegrounds with drag and drop
  • Windows are now opened in better positions on the screen.
  • Colour picker now stays open until unfocused
  • Fixed windsnow not being usable in the foreground
  • Fixed attribute window opening when there's nothing to show
  • Fixed visuals of selections after changing entity properties
  • Fixed entity maximum size being ignored on placement
  • Fixed crash when using room/fillter hotkeys with no room/filler selected
  • Fixed issue with adding nodes on a already selected entity/trigger
  • Fixed a bug with material favourites

For developers:

  • Added nodeBorderColor, nodeFillColor, nodeColor, nodeMode, and nodeLineRenderOffset for nodeRectangle drawing
  • Major changes to spikes helper. Check for deprecation warnings.

Lönn β - 0.6.1

14 May 14:23
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  • Fixed undo history for tile selections after the selection was changed
  • Fixed selected tiles sometimes deleting nearby tiles when you move them
  • Fixed width, height, and nodes showing up in multi-selection attribute windows
  • Fixed weird behaviour when adding nodes to selected entities or triggers
  • Fixed window title for entity and trigger attribute window
  • Fixed crash when copying selected tiles when copyUsesClipboard is disabled

Lönn β - 0.6.0

13 May 10:12
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  • Lönn is now a 64-bit application on Windows (it already was on Linux and Mac)
  • You can now hold shift to add objects to the current selection
  • You can now right click a selection with multiple objects to change their shared attributes
  • Added the ability to select, move, rotate, flip, and copy/paste tiles
  • Added the "All" selection layer
  • Added support for .NET Core builds of Everest
  • Added missing attributes to Crystal Heart
  • Added missing attribute to Booster
  • Added hotkey to select everything (ctrl + a)
  • Initial startup now allows selecting any file in the Celeste directory (such as the Celeste executable or DLL)
  • Simplified clipboard data when copying a selection
  • Customized the initial startup message depending on your operating system
  • Fixed rendering of floaty space blocks
  • Fixed initial Celeste path detection on MacOS
  • Fixed camera snapping to a room when you clicked on it in vanilla maps
  • Fixed excessive mod mounting, may improve load times
  • Fixes to styleground window
  • Fixes to selections

For developers:

  • You can now return nil in a plugin to make Lönn ignore it entirely
  • Entity and trigger plugins may now implement ignoredFieldsMultiple to hide certain fields during multi selections

Lönn β - 0.5.3

16 Mar 17:30
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  • Fixed visual bug with tilesets when reloading Lönn
  • Fixed lists retaining their horizontal size when switching tools

For developers:

  • Added support for alpha values in colour picker

Lönn β - 0.5.2

15 Mar 20:17
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  • Added "Remind me later" option to missing dependencies prompt
  • Added postcard sound ID to metadata window
  • Added ability to open files in Lönn through the command line
  • Made the same notification not appear multiple times in a row
  • New styleground button now shows all effects all the time
  • Made placement previews under cursor slightly transparent
  • Ctrl+F5 now also reloads all textures
  • Greatly improved performance of lists
  • Fixed crash when too many mods are installed
  • Fixed favourite icon disappearing between tool/layer swaps
  • Fixed backups map sanity checks
  • Fixed crash when trying to display invalid tiles
  • Fixed game directory detection not working on MacOS
  • Fixed visual bug when deleting an entity that has nodes
  • Made loading mod metadata more robust
  • Made it possible to change the Lönn config directory through launch arguments

For developers:

  • Dropdown options can now be functions

Lönn β - 0.5.1

29 Jan 19:21
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  • Added isDefaultSpawn attribute to Spawn Points
  • Fixed a lot of issues with favourites
  • Fixed issues with the appearance of Everest in the dependency window
  • Fixed crash with mods with certain names
  • Temporarily removed the ability to right click to favourite to reduce crashes

For developers:

  • Changed the format for the language entry for mod names. The old system will be removed in the future.

Lönn β - 0.5.0

27 Jan 15:47
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  • Added dependencies window for inspecting, editing, and generating a mod's everest.yaml
  • Added option in View menu to only list objects that are part of the current map and its dependencies
  • Added the ability to mark materials as favourites. Double click or right click a material for this. (Icon by Flagpole1up)
  • Added entity rotation and flipping (except for Spikes)
  • Added Everest Ambience Trigger
  • Added Everest Ambience Volume Trigger
  • Added Persistent attribute to Switch Gates
  • Added mode options to Temple Gates
  • Added missing attributes to Checkpoint
  • Added Ambience field to room window
  • Added hotkeys for decal rotation
  • Added button in Help menu to open the Lönn config directory
  • Decals now show which mod they belong to
  • Made Dash Switch texture editable
  • Backups are now only created if changes were made since last backup
  • Improved error messages for errors on startup
  • Fixed map files sometimes vanishing when attempting to save
  • Fixed tileset ignores
  • Fixed Spinners connecting to Dust Sprites
  • Fixed crash when creating malformatted files in backups directory
  • Fixed crash when pasting invalid data into the window
  • Fixed crash when Steam is not installed
  • Fixed crash with Save and Quit notifications
  • Fixed selection boxes when flipping or scaling decals
  • Fixed typo in Start Center attribute of Track Spinner
  • Fixed backups not containing metadata
  • Fixed rendering of Intro Crushers
  • Fixed default value of Flags attribute of Intro Crushers
  • Fixed Cassette Music fields in metadata window not working
  • Fixed material cloning sometimes not working
  • Fixed location of backups for maps that have never been saved
  • Minor performance improvements

For developers:

  • Added system for callbacks before and after file saving
  • You can now specify which mod(s) a plugin or individual placement belongs to by implementing associatedMods
  • Custom form fields can now have a default value
  • Entity and trigger plugins now work as expected with Selene lambdas

Lönn β - 0.4.3

12 Oct 15:54
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  • Added outlines to Rotating Dust Sprites
  • Fixed being unable to save new maps
  • Fixed offsets for Trigger Spikes
  • Fixed colours on Spinner connectors
  • Fixed visuals of line, ellipse, and circle placements after a room change
  • Fixed temporary files not being cleaned up sometimes