Releases: CelestialCartographers/Loenn
Releases · CelestialCartographers/Loenn
Lönn β - 0.7.2
- Added about window
- Added ability to drag files into file path fields to insert the path to that file
- Added list of recently opened files for easy switching between maps to menubar
- Create Room button is now disabled when new room name already exists
- Default room music is now empty instead of Awake, defaulting to map music
- Fixed map image saving not working on Windows
- Fixed room list order not updating when renaming rooms
- Fixed visuals of selection when selecting an object and its nodes
- Fixed windows being able to go off-screen when opened
- Fixed issue when adding a node to an entity when having the entity and its existing nodes selected
- Fixed duplicate entity IDs showing up when having an entity and its nodes selected
- Fixed window position and size being persisted when using Lönn in fullscreen
- Fixed issues with window positions
Lönn β - 0.7.1
- Fixed map image saving not working at all
- Fixed triggers not appearing after saving a map image
- Fixed selections sometimes being weird after resizing
Lönn β - 0.7.0
- Rooms can now be resized below the recommended minimum by holding Ctrl while resizing
- Added spike rotation and flipping
- Added support for changing decal colours
- Added saving a map as an image
- Added filtering by mod name. Use
@
followed by the mod name to search for entities from a specific mod. - Added filtering with multiple search terms at once. Separate search terms using the
|
character. - Added fuzzy searching to search bar (disabled by default)
- Added support for using up/down arrow keys to move up and down the list of search results
- Added pressing Escape or Return to exit the search field
- Added Resort Mirror entity
- Added oneUse attribute to Space Jam
- Made it possible to move stylegrounds with drag and drop
- Windows are now opened in better positions on the screen.
- Colour picker now stays open until unfocused
- Fixed windsnow not being usable in the foreground
- Fixed attribute window opening when there's nothing to show
- Fixed visuals of selections after changing entity properties
- Fixed entity maximum size being ignored on placement
- Fixed crash when using room/fillter hotkeys with no room/filler selected
- Fixed issue with adding nodes on a already selected entity/trigger
- Fixed a bug with material favourites
For developers:
- Added
nodeBorderColor
,nodeFillColor
,nodeColor
,nodeMode
, andnodeLineRenderOffset
for nodeRectangle drawing - Major changes to spikes helper. Check for deprecation warnings.
Lönn β - 0.6.1
- Fixed undo history for tile selections after the selection was changed
- Fixed selected tiles sometimes deleting nearby tiles when you move them
- Fixed width, height, and nodes showing up in multi-selection attribute windows
- Fixed weird behaviour when adding nodes to selected entities or triggers
- Fixed window title for entity and trigger attribute window
- Fixed crash when copying selected tiles when copyUsesClipboard is disabled
Lönn β - 0.6.0
- Lönn is now a 64-bit application on Windows (it already was on Linux and Mac)
- You can now hold shift to add objects to the current selection
- You can now right click a selection with multiple objects to change their shared attributes
- Added the ability to select, move, rotate, flip, and copy/paste tiles
- Added the "All" selection layer
- Added support for .NET Core builds of Everest
- Added missing attributes to Crystal Heart
- Added missing attribute to Booster
- Added hotkey to select everything (ctrl + a)
- Initial startup now allows selecting any file in the Celeste directory (such as the Celeste executable or DLL)
- Simplified clipboard data when copying a selection
- Customized the initial startup message depending on your operating system
- Fixed rendering of floaty space blocks
- Fixed initial Celeste path detection on MacOS
- Fixed camera snapping to a room when you clicked on it in vanilla maps
- Fixed excessive mod mounting, may improve load times
- Fixes to styleground window
- Fixes to selections
For developers:
- You can now return nil in a plugin to make Lönn ignore it entirely
- Entity and trigger plugins may now implement
ignoredFieldsMultiple
to hide certain fields during multi selections
Lönn β - 0.5.3
- Fixed visual bug with tilesets when reloading Lönn
- Fixed lists retaining their horizontal size when switching tools
For developers:
- Added support for alpha values in colour picker
Lönn β - 0.5.2
- Added "Remind me later" option to missing dependencies prompt
- Added postcard sound ID to metadata window
- Added ability to open files in Lönn through the command line
- Made the same notification not appear multiple times in a row
- New styleground button now shows all effects all the time
- Made placement previews under cursor slightly transparent
- Ctrl+F5 now also reloads all textures
- Greatly improved performance of lists
- Fixed crash when too many mods are installed
- Fixed favourite icon disappearing between tool/layer swaps
- Fixed backups map sanity checks
- Fixed crash when trying to display invalid tiles
- Fixed game directory detection not working on MacOS
- Fixed visual bug when deleting an entity that has nodes
- Made loading mod metadata more robust
- Made it possible to change the Lönn config directory through launch arguments
For developers:
- Dropdown options can now be functions
Lönn β - 0.5.1
- Added isDefaultSpawn attribute to Spawn Points
- Fixed a lot of issues with favourites
- Fixed issues with the appearance of Everest in the dependency window
- Fixed crash with mods with certain names
- Temporarily removed the ability to right click to favourite to reduce crashes
For developers:
- Changed the format for the language entry for mod names. The old system will be removed in the future.
Lönn β - 0.5.0
- Added dependencies window for inspecting, editing, and generating a mod's everest.yaml
- Added option in View menu to only list objects that are part of the current map and its dependencies
- Added the ability to mark materials as favourites. Double click or right click a material for this. (Icon by Flagpole1up)
- Added entity rotation and flipping (except for Spikes)
- Added Everest Ambience Trigger
- Added Everest Ambience Volume Trigger
- Added Persistent attribute to Switch Gates
- Added mode options to Temple Gates
- Added missing attributes to Checkpoint
- Added Ambience field to room window
- Added hotkeys for decal rotation
- Added button in Help menu to open the Lönn config directory
- Decals now show which mod they belong to
- Made Dash Switch texture editable
- Backups are now only created if changes were made since last backup
- Improved error messages for errors on startup
- Fixed map files sometimes vanishing when attempting to save
- Fixed tileset ignores
- Fixed Spinners connecting to Dust Sprites
- Fixed crash when creating malformatted files in backups directory
- Fixed crash when pasting invalid data into the window
- Fixed crash when Steam is not installed
- Fixed crash with Save and Quit notifications
- Fixed selection boxes when flipping or scaling decals
- Fixed typo in Start Center attribute of Track Spinner
- Fixed backups not containing metadata
- Fixed rendering of Intro Crushers
- Fixed default value of Flags attribute of Intro Crushers
- Fixed Cassette Music fields in metadata window not working
- Fixed material cloning sometimes not working
- Fixed location of backups for maps that have never been saved
- Minor performance improvements
For developers:
- Added system for callbacks before and after file saving
- You can now specify which mod(s) a plugin or individual placement belongs to by implementing
associatedMods
- Custom form fields can now have a default value
- Entity and trigger plugins now work as expected with Selene lambdas
Lönn β - 0.4.3
- Added outlines to Rotating Dust Sprites
- Fixed being unable to save new maps
- Fixed offsets for Trigger Spikes
- Fixed colours on Spinner connectors
- Fixed visuals of line, ellipse, and circle placements after a room change
- Fixed temporary files not being cleaned up sometimes