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changelog_v1.08.txt
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changelog_v1.08.txt
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------------------
v1.08 BETA CHANGES
------------------
[New Weapon]
* Added experimental Light Machine Gun
[Interface]
* Initial loading screen updated to current patch version
* Added several new placeholder textures for future map loading screens, thumbnails and character thumbnails to make it easier to add new textures in the future without tedious hex editing
[Singleplayer]
* Increased population density
* Added DLC Marauder Vehicles to Base SP, Marauders can spawn with them and you can also find them at the Badlands safehouse
* Added Base SP Marauder Vehicles to DLC SP
* Added Bulldozer vehicle spawn to all safehouses
[Misc]
* Added SP DLC precache assets to "mp_common.vpp_pc", will be useful for transferring SP DLC map assets to MP maps in the future
* Re-added comments for changes the patch makes to ".xtbls", they don't seem to cause issues since some vanilla .xtbl files use them and the game ignores entries that are commented out
* Patch rebuilt "hopefully" for the last time to reduce file size using the new loose file feature in SyncFaction
* Reverted some more out of scope changes in "tweak_table.xtbl" & added comments for gameplay add-on in future
[Maps]
* Added team spawns & CTF to various WC maps
* Added EDF crates on Complex to fix some line of sight issues with spawns
* Renamed filename for Shipment to "mp_shipment.vpp_pc"
* Renamed filename for Cliffside to "mp_clifside.vpp_pc"
* Renamed filename for Partial Recall to "mp_partial_recall.vpp_pc"
* Removed Pipeline Pitfalls "vpp_pc" file since the map has been disabled for a while increasing file size of patch for no reason
* Remade Scrapheap with various improvements & fixes
[Junkyard Map Updates]
* Added some line of sight fixes/improvements
* Adjusted some existing weapon spawns
* Added more weapon spawns
* Aesthetic improvements
* Added team spawns
* Added CTF
[Shipment Map Updates]
* Added more weapon spawns
* Fixed spectator cameras that were outside of the map
* Fixed duplicate shotgun weapon spawn
[Wrecking Crew]
* Renamed map filenames to "vanilla_wc1.vpp_pc" etc
* Updated maps with various fixes
[Fixes]
* Fixed some spawns on Transmission
* Fixed some spawns on Partial Recall
* Fixed some spawns on Quarantine Siege
* Fixed DLC weapon reticules & icons in SP DLC
* Fixed missing some stuff for new weapons added by patch in "aim_drift.xtbl" & "weapon_firing_patterns.xtbl"
* Fixed vanilla issue with missing specular textures in SP
* Fixed vanilla issue with memorial texture in SP
* Fixed vanilla issue with missing specular texture on Fallfactor and Junkyard maps
* Fixed various issues on all maps
[?]
* Fixed issue with DLC Spiker weapon missing texture when it's on the ground or far away from player (hopefully, if RfgUtil or Rasts Tools can support peg files) ?
* Fixed issue with XP message spam when finishing or winning a match (change still needs to be made in mp_xp.xtbl) ?
* Fixed issue with team backpack racks not glowing red (hopefully, need to doublecheck)
* Restored cut vanilla characters in multiplayer thanks to Reconstructor increasing a hardcoded limit (not done yet)
* Reduced loading times in multiplayer (misc, table, mp_common and INSERT files here are now uncompressed + uncondensed)
* [Insert changes to grenade here]
* Added DLC Marauder Remote Charges to MP (hopefully, if RfgUtil can support peg files)
* Added DLC Pickaxe to MP
* Added DLC Royal Sword to MP
* Added DLC Weapons to Base SP (Add details like all the weapons in own line, add other weapons etc)