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Update medical items #203
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Update medical items #203
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I did this on my phone and it was not easy this app sucks |
When and why did we turn off the difference in bandages? It's even baked into some of our medical documentation. Should we turn that back on? |
Adds Naloxone to the default medic loadouts in small quantities Adds the ACE Plotting Board to the Base Artillery kit
ready for review with changes from https://discord.com/channels/204621032428929025/1293996766106222612 riflemen +1 TQ, arty + plotting board |
Maybe a separate PR for that? Maybe we can make a custom painkiller magazine/item that is like a 1-2 count? Not 100% sure. |
I concur with Lambda - I think a preferable options would be if we had "painkiller blister packs" that held like 1-2 or 3-4 uses. If we make a 1-2 option, we'd even be incentivized to just issue those to everyone as well :) For now, I think it's fine if just the Medics receive painkiller bottles imo |
No more FTL PK, do it the other way in separate PR (but ideally would get merged at the same time as this one) |
This is a first pass try - it is very much a WIP. I still need to test it. BourbonWarfare#582 and BourbonWarfare/bwmf#203 (comment) This is the aforementioned "blister pack" of painkillers. - Only has 2 uses compared to the 10 that the bottle has - Intent is to be issued in the basic kit so supplement medic capacity to treat pain
* Adds a low-count painkiller alternative This is a first pass try - it is very much a WIP. I still need to test it. #582 and BourbonWarfare/bwmf#203 (comment) This is the aforementioned "blister pack" of painkillers. - Only has 2 uses compared to the 10 that the bottle has - Intent is to be issued in the basic kit so supplement medic capacity to treat pain * Forgot to update config.cpp Added Painkiller_Patch.hpp to #include order. * Requested Fixes - Split original Painkiller_Patch.hpp into their respective files (CfgMagazines.hpp, CfgVehicles.hpp, CfgWeapons.hpp) - Fixed image pathing per HEMTT - Removed redundant line in ACE_Medical_Treatment_Actions.hpp - Updated config.cpp to include the new broken out files * Broke-out Naloxone_Patch.hpp Moved the CfgVehicles and CfgWeapons sections from Naloxone_Patch.hpp to the new broken-out files CfgVehicles.hpp and CfgWeapons.hpp * Fixed multiple defines I'm dumb... Fixed the duplicate CfgVehicles and CfgWeapons. * Moved ace_medical_treatment to config.cpp Moved the ace_medical_treatment sections from their respective files (Naloxone_Patch.hpp, Painkiller_Patch.hpp) to config.cpp to consolidate and remove multiple defines. Can rebase elsewhere if this solution is a no-go! * Breaks out ace_medical_treatment Moves the ace_medical_treatment section to its own file "ACE_Medical_Treatment.hpp" Added new file to includes section under config.cpp * Properly adds pkblister item Thanks Pabst <3 Co-authored-by: PabstMirror <pabstmirror@gmail.com> * add to items --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
ready for review with new PK blister pack implemented (BourbonWarfare/POTATO#583) |
riflemen +1 TQ, +1 PK Blister (2 uses of pk)
medics + naloxone, +bottle of painkillers (2 for SM, 4 for PM)
arty + plotting board