Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

aoneblock limits problem #131

Open
GizliBaskan opened this issue May 7, 2021 · 3 comments
Open

aoneblock limits problem #131

GizliBaskan opened this issue May 7, 2021 · 3 comments

Comments

@GizliBaskan
Copy link

hi, for oneblock: limits addon works differently in normal world and end. Is there any way to fix this?
So if I make the peasant limit to 100, 100 normal world and 100 ends the limit applies. I want to make this 100 in all the worlds.
i think this is a bug

@tastybento
Copy link
Member

The problem is lag. If you are in one world the chunks of the other world are not loaded (unless there is another player in that world nearby). If we wanted to limit across worlds, we would need to load all the chunks for End, Nether, and World all the time. This would cause a lot of lag and CPU. So, we just limit for the world the player is in.

@RustyDagger
Copy link

RustyDagger commented Jun 6, 2021

I understand loading all the worlds would be laggy. and agree that it would but....
what I fail to see is the need to load worlds where the players not to track a number in a database. the player can only make changes on a world that hes on. and a team would already have any area that can be changed loaded already so tracking that would not cause any extra load. as for recount have it only recount loaded area's

@tastybento
Copy link
Member

Blocks can be counted and stored in a dead-reckoning type way and they are. Entities however are more dynamic and counted on the fly.
For recount, it would need to load each world to completely recount everything.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants