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aoneblock limits problem #131
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The problem is lag. If you are in one world the chunks of the other world are not loaded (unless there is another player in that world nearby). If we wanted to limit across worlds, we would need to load all the chunks for End, Nether, and World all the time. This would cause a lot of lag and CPU. So, we just limit for the world the player is in. |
I understand loading all the worlds would be laggy. and agree that it would but.... |
Blocks can be counted and stored in a dead-reckoning type way and they are. Entities however are more dynamic and counted on the fly. |
hi, for oneblock: limits addon works differently in normal world and end. Is there any way to fix this?
So if I make the peasant limit to 100, 100 normal world and 100 ends the limit applies. I want to make this 100 in all the worlds.
i think this is a bug
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