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Steering is something that can definitely be improved in the project itself. Right now the steering input is just a direct translation from the joystick input.
Drift is a more tricky thing because the in build simulation isn't accurate enough. You can get the car to slide by tweaking the friction settings on the wheels but it is very hard to control. I did read an article by someone who's used the bullet raycast vehicle logic (what this is based on) to create a feedback look and automatically adjust the steering angle to create an arcade style drift but that would require enhancements in Godot itself.
Is there a chance to improving this car system?
Like smooth steering, drift, etc
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