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I follow your project I try to update to new Godot version v4.3.dev6.official [89850d553]
But I cannot because I don't know the old Godot.
Can you provide a new version of this project?
See these changes:
in inputmap.gd
if $Fullscreen.pressed:
# set it as full screen
#get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (true) else Window.MODE_WINDOWED
get_window()#.mode #= Window.MODE_EXCLUSIVE_FULLSCREEN #if (true) else Window.MODE_WINDOWED
else:
That probably still needs a bit of work bringing it up to 4.3 but should be a lot less work than starting with the master branch. It probably has the changes you are looking for in there already.
I disable blend import
start with some missing messages and this error: Invalid assignment of property or key 'unresizable' with value of type 'bool' on a base object of type 'null instance'.
maybe I will fix it - need some time!
I follow your project I try to update to new Godot version v4.3.dev6.official [89850d553]
But I cannot because I don't know the old Godot.
Can you provide a new version of this project?
See these changes:
in inputmap.gd
MultiAlongPath.gd
Startup.gd
The next error was on :
Any idea?
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