You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I may have missed it, but I am wondering is it planned for the editor to support exporting to .babylon files? We can probably seek to add a "scripts" part to the .babylon standard, starting in this repo before its handled. I'd be happy to help define this standard and integration with Babylon.js if needed as I think it's a crucial aspect of making Babylon's scenes, dynamic, shareable, and useful in multi-user/multi-team contexts.
e.g. scripts can be tied to nodes and have a regular setup and loop, and we just run all the loops, executing the arbitrary scripts.
The text was updated successfully, but these errors were encountered:
I may have missed it, but I am wondering is it planned for the editor to support exporting to .babylon files? We can probably seek to add a "scripts" part to the .babylon standard, starting in this repo before its handled. I'd be happy to help define this standard and integration with Babylon.js if needed as I think it's a crucial aspect of making Babylon's scenes, dynamic, shareable, and useful in multi-user/multi-team contexts.
e.g. scripts can be tied to nodes and have a regular setup and loop, and we just run all the loops, executing the arbitrary scripts.
The text was updated successfully, but these errors were encountered: