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Import a 200 MB .glb model, clone about ten copies of it in the scene, and when the save project operation is performed, the system memory usage reaches 8 GB, and when saving again, the memory usage is an additional 1 GB. if enough copies of the model are made, the program will crash.
is this normal?
Is there any way to optimise the memory footprint?
My system version: mac os 14.1 (m1 pro 16GB)
Editor version: v4.4.0
The text was updated successfully, but these errors were encountered:
Import a 200 MB .glb model, clone about ten copies of it in the scene, and when the save project operation is performed, the system memory usage reaches 8 GB, and when saving again, the memory usage is an additional 1 GB. if enough copies of the model are made, the program will crash.
My system version: mac os 14.1 (m1 pro 16GB)
Editor version: v4.4.0
The text was updated successfully, but these errors were encountered: