-
Notifications
You must be signed in to change notification settings - Fork 94
/
opengl.py
647 lines (612 loc) · 35.1 KB
/
opengl.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
from collections import OrderedDict
import opengl_spec
version_commands = {}
commands_version = {}
version_commands_flat = {}
commands_version_flat = {}
# Maps glColor2d to glColor
function_aliases = {}
# Maps glColor to glColor2d
aliased_functions = {}
example_functions = {}
tutorial_functions = {}
examples = {
'vertexarray_draw': {
'description': 'Render a vertex array (not loaded into OpenGL) using texture UV, color, and normal vertex attributes.',
'commands': [ 'glDrawArrays' ],
},
'vertexarray_draw_indexed': {
'description': 'Render an indexed vertex array (not loaded into OpenGL) using texture UV and normal vertex attributes.',
'commands': [ 'glVertexAttribPointer', 'glDrawElements' ],
},
'vbo_load': {
'description': 'Load a vertex buffer into OpenGL for later rendering.',
'commands': [ 'glGenBuffers', 'glBindBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferParameteriv', 'glDeleteBuffers' ],
},
'vbo_load_index': {
'description': 'Load an index buffer into OpenGL for later rendering.',
'commands': [ 'glGenBuffers', 'glBindBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferParameteriv', 'glDeleteBuffers' ],
},
'vbo_draw_indexed': {
'description': 'Render an indexed buffer object using texture UV and normal vertex attributes.',
'commands': [ 'glBindBuffer', 'glEnableVertexAttribArray', 'glVertexAttribPointer', 'glDrawElements' ],
},
'shader_compile': {
'description': 'Compile a program from a vertex shader and a fragment shader.',
'commands': [ 'glCreateShader', 'glShaderSource', 'glCompileShader', 'glGetShaderiv', 'glGetShaderInfoLog', 'glCreateProgram', 'glBindAttribLocation', 'glAttachShader', 'glLinkProgram', 'glGetProgramiv' ],
},
'shader_setup': {
'description': 'Retrieve uniform data after the shader has been compiled',
'commands': [ 'glGetAttribLocation', 'glBindFragDataLocation', 'glGetProgramiv', 'glGetActiveUniform' ],
},
'fbo_create_texture': {
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'description': 'Create a framebuffer object with a texture-based color attachment and a texture-based depth attachment. Using texture-based attachments allows sampling of those textures in shaders.',
'commands': [ 'glGenTextures', 'glBindTexture', 'glTexParameteri', 'glTexImage2D', 'glGenFramebuffers', 'glBindFramebuffer', 'glFramebufferTexture2D', 'glCheckFramebufferStatus' ],
},
'fbo_create_renderbuffer': {
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'description': 'Create a framebuffer object with a renderbuffer-based color attachment and a renderbuffer-based depth attachment.',
'commands': [ 'glGenRenderbuffers', 'glBindRenderbuffer', 'glRenderbufferStorage', 'glGenFramebuffers', 'glFramebufferRenderbuffer' ],
},
'fbo_blit': {
'versions': [ 'gl3', 'gl4', 'es3' ],
'description': 'Copy the contents of one framebuffer object to another by blitting.',
'commands': [ 'glBindFramebuffer', 'glBlitFramebuffer' ],
},
'texture_create': {
'description': 'Create a texture object with linear mipmaps and edge clamping.',
'commands': [ 'glGenTextures', 'glBindTexture', 'glTexParameteri', 'glTexImage2D', 'glGenerateMipmap' ],
},
'texture_read': {
'description': 'Read the texture from GPU memory into a buffer.',
'commands': [ 'glGetTexImage' ],
},
}
tutorials = {
'open.gl drawing': {
'name': 'open.gl - The Graphics Pipeline',
'link': 'https://open.gl/drawing',
'commands': ['glBindBuffer', 'glShaderSource', 'glDeleteShader', 'glDetachShader', 'glUseProgram',
'glVertexAttribPointer', 'glDrawArrays', 'glGetError', 'glUniform', 'glDrawElements',
'glGenBuffers', 'glBufferData', 'glCreateShader', 'glCompileShader', 'glGetShader',
'glGetShaderInfoLog', 'glAttachShader', 'glBindFragDataLocation', 'glLinkProgram',
'glGetAttribLocation', 'glEnableVertexAttribArray', 'glGenVertexArrays', 'glBindVertexArray',
'glGetUniformLocation', 'glVertexAttribPointer'],
},
'open.gl textures': {
'name': 'open.gl - Textures Objects and Parameters',
'link': 'https://open.gl/textures',
'commands': ['glTexParameter', 'glTexImage2D', 'glBindTexture', 'glActiveTexture', 'glUniform',
'glGenerateMipmap', 'glVertexAttribPointer', 'glEnableVertexAttribArray'],
},
'open.gl transformations': {
'name': 'open.gl - Transformations',
'link': 'https://open.gl/transformations',
'commands': ['glUniform'],
},
'open.gl depthstencils': {
'name': 'open.gl - Depth and Stencil Buffers',
'link': 'https://open.gl/depthstencils',
'commands': ['glDrawArrays', 'glEnable', 'glClear', 'glStencilFunc', 'glStencilOp', 'glStencilMask', 'glColorMask', 'glDepthMask', 'glGetUniformLocation'],
},
'open.gl framebuffers': {
'name': 'open.gl - Framebuffers',
'link': 'https://open.gl/framebuffers',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glCheckFramebufferStatus', 'glReadPixels', 'glViewport', 'glBindFragDataLocation',
'glDeleteRenderbuffers', 'glBindTexture', 'glGenFramebuffers', 'glBindFramebuffer',
'glDeleteFramebuffers', 'glGenTextures', 'glTexImage2D', 'glTexParameter',
'glFramebufferTexture2D', 'glGenRenderbuffers', 'glBindRenderbuffer', 'glRenderbufferStorage',
'glFramebufferRenderbuffer', 'glBindVertexArray', 'glEnable', 'glUseProgram', 'glActiveTexture',
],
},
'open.gl geometry': {
'name': 'open.gl - Geometry Shaders',
'link': 'https://open.gl/geometry',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glCheckFramebufferStatus', 'glReadPixels', 'glViewport', 'glBindFragDataLocation',
'glDeleteRenderbuffers', 'glBindTexture', 'glDrawArrays', 'glCreateProgram', 'glAttachShader',
'glLinkProgram', 'glUseProgram', 'glBindBuffer', 'glBufferData', 'glGenVertexArrays',
'glBindVertexArray', 'glGetAttribLocation', 'glEnableVertexAttribArray', 'glVertexAttribPointer',
'glClearColor', 'glClear', 'glDrawArrays'],
},
'open.gl feedback': {
'name': 'open.gl - Transform Feedback',
'link': 'https://open.gl/feedback',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glCreateShader', 'glShaderSource', 'glCompileShader', 'glCreateProgram',
'glAttachShader', 'glLinkProgram', 'glTransformFeedbackVaryings', 'glUseProgram',
'glGenVertexArrays', 'glBindVertexArray', 'glGenBuffers', 'glBindBuffer', 'glBufferData',
'glGetAttribLocation', 'glEnableVertexAttribArray', 'glVertexAttribPointer', 'glGenBuffers',
'glBindBuffer', 'glBufferData', 'glEnable', 'glBindBufferBase', 'glBeginTransformFeedback',
'glDrawArrays', 'glFlush', 'glGetBufferSubData', 'glGenQueries', 'glBeginQuery',
'glGetQueryObject'],
},
'songho overview': {
'name': 'Songho - OpenGL Overview',
'link': 'https://www.songho.ca/opengl/gl_overview.html',
'versions': [ 'gl2', 'gl3' ],
'commands': ['glColor', 'glVertex', 'glPushAttrib', 'glEnable', 'glBegin', 'glFlush', 'glFinish'],
},
'songho pipeline': {
'name': 'Songho - OpenGL Rendering Pipeline',
'link': 'https://www.songho.ca/opengl/gl_pipeline.html',
'versions': [ 'gl2', 'gl3' ],
'commands': ['glRenderMode', 'glReadPixels', 'glCopyPixels', 'glGet', 'glIsEnabled'],
},
'songho transformations': {
'name': 'Songho - OpenGL Transformation',
'link': 'https://www.songho.ca/opengl/gl_transform.html',
'versions': [ 'gl2', 'gl3' ],
'commands': ['glRotate', 'glTranslate', 'glScale', 'glViewport', 'glDepthRange', 'glMatrixMode',
'glOrtho', 'glFrustum', 'glPushMatrix', 'glLoadIdentity', 'glLoadMatrix', 'glLoadTransposeMatrix',
'glMultMatrix', 'glMultTransposeMatrix'],
},
'songho matrices': {
'name': 'Songho - OpenGL Matrix Class (C++)',
'link': 'https://www.songho.ca/opengl/gl_matrix.html',
'versions': [ 'gl2', 'gl3' ],
'commands': ['glRotate', 'glTranslate', 'glScale', 'glMultMatrix', 'glFrustum',
'glOrtho', 'glLoadIdentity'],
},
'songho vertex array': {
'name': 'Songho - OpenGL Vertex Array',
'link': 'https://www.songho.ca/opengl/gl_vertexarray.html',
'versions': [ 'gl2', 'gl3' ],
'commands': ['glBegin', 'glVertex', 'glDrawArrays', 'glDrawElements', 'glDrawRangeElements',
'glEnableClientState', 'glVertexPointer', 'glNormalPointer', 'glColorPointer', 'glIndexPointer',
'glTexCoordPointer', 'glEdgeFlagPointer', 'glPolygonMode'],
},
'songho display lists': {
'name': 'Songho - OpenGL Display List',
'link': 'https://www.songho.ca/opengl/gl_displaylist.html',
'versions': [ 'gl2', 'gl3' ],
'commands': ['glFlush', 'glFinish', 'glRenderMode', 'glEnableClientState', 'glVertexPointer',
'glIsEnabled', 'glGet', 'glReadPixels', 'glFeedbackBuffer', 'glGenLists', 'glVertex',
'glDeleteLists', 'glNewList', 'glEndList', 'glCallList', 'glCallLists', 'glBegin', 'glListBase',
'glDrawElements'],
},
'songho vbo': {
'name': 'Songho - OpenGL Vertex Buffer Object (VBO)',
'link': 'https://www.songho.ca/opengl/gl_vbo.html',
'versions': [ 'gl2', 'gl3' ],
'commands': ['glVertexPointer', 'glNormalPointer', 'glTexCoordPointer', 'glGenBuffers',
'glBindBuffer', 'glBufferData', 'glBufferSubData', 'glDeleteBuffers', 'glEnableClientState',
'glDrawElements', 'glMapBuffer', 'glUnmapBuffer'],
},
'songho pbo': {
'name': 'Songho - OpenGL Pixel Buffer Object (PBO)',
'link': 'https://www.songho.ca/opengl/gl_pbo.html',
'commands': ['glGenBuffers', 'glBindBuffer', 'glBufferData', 'glMapBuffer', 'glUnmapBuffer',
'glBufferData', 'glBindTexture', 'glTexSubImage2D'],
},
'songho fbo': {
'name': 'Songho - OpenGL Frame Buffer Object (FBO)',
'link': 'https://www.songho.ca/opengl/gl_fbo.html',
'commands': ['glFramebufferTexture2D', 'glFramebufferRenderbuffer', 'glGenFramebuffers',
'glDeleteFramebuffers', 'glBindFramebuffer', 'glGenRenderbuffers', 'glDeleteRenderbuffers',
'glBindRenderbuffer', 'glRenderbufferStorage', 'glGetRenderbufferParameter',
'glCheckFramebufferStatus', 'glBlitFramebuffer', 'glTexParameter', 'glTexImage2D',
'glGenerateMipmap'],
},
'opengl-tutorial.org vao': {
'name': 'opengl-tutorial.org - Tutorial 2 : The first triangle',
'link': 'https://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glGenVertexArrays', 'glBindVertexArray', 'glGenBuffers',
'glBindBuffer', 'glBufferData', 'glEnableVertexAttribArray', 'glVertexAttribPointer',
'glDrawArrays', 'glCreateShader', 'glShaderSource', 'glCompileShader', 'glGetShader',
'glGetShaderInfoLog', 'glAttachShader', 'glLinkProgram', 'glDeleteShader', 'glUseProgram'],
},
'opengl-tutorial.org matrices': {
'name': 'opengl-tutorial.org - Tutorial 3 : Matrices',
'link': 'https://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glUniform'],
},
'opengl-tutorial.org colored cube': {
'name': 'opengl-tutorial.org - Tutorial 4 : A Colored Cube',
'link': 'https://www.opengl-tutorial.org/beginners-tutorials/tutorial-4-a-colored-cube/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glDrawArrays', 'glGenBuffers', 'glBindBuffer', 'glBufferData',
'glEnableVertexAttribArray', 'glVertexAttribPointer', 'glEnable', 'glDepthFunc', 'glClear'],
},
'opengl-tutorial.org textured cube': {
'name': 'opengl-tutorial.org - Tutorial 5 : A Textured Cube',
'link': 'https://www.opengl-tutorial.org/beginners-tutorials/tutorial-5-a-textured-cube/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glGenTextures', 'glBindTexture', 'glTexImage2D', 'glTexParameter',
'glGenerateMipmap', 'glCompressedTexImage2D', 'glEnable', 'glDepthFunc', 'glClear'],
},
'opengl-tutorial.org model loading': {
'name': 'opengl-tutorial.org - Tutorial 7 : Model loading',
'link': 'https://www.opengl-tutorial.org/beginners-tutorials/tutorial-7-model-loading/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glBufferData'],
},
'opengl-tutorial.org basic shading': {
'name': 'opengl-tutorial.org - Tutorial 8 : Basic shading',
'link': 'https://www.opengl-tutorial.org/beginners-tutorials/tutorial-8-basic-shading/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glGenBuffers', 'glBindBuffer', 'glBufferData', 'glEnableVertexAttribArray',
'glVertexAttribPointer'],
},
'opengl-tutorial.org transparency': {
'name': 'opengl-tutorial.org - Tutorial 10 : Transparency',
'link': 'https://www.opengl-tutorial.org/intermediate-tutorials/tutorial-10-transparency/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glEnable', 'glBlendFunc'],
},
'opengl-tutorial.org normal mapping': {
'name': 'opengl-tutorial.org - Tutorial 13 : Normal Mapping',
'link': 'https://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glGenBuffers', 'glBindBuffer', 'glBufferData', 'glGetUniformLocation',
'glUniform', 'glActiveTexture', 'glBindTexture', 'glEnableVertexAttribArray',
'glVertexAttribPointer', 'glDrawElements'],
},
'opengl-tutorial.org rtt': {
'name': 'opengl-tutorial.org - Tutorial 14 : Render To Texture',
'link': 'https://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glGenFramebuffers', 'glBindFramebuffer', 'glGenTextures', 'glBindTexture',
'glTexImage2D', 'glTexParameter', 'glGenRenderbuffers', 'glBindRenderbuffer',
'glRenderbufferStorage', 'glFramebufferRenderbuffer', 'glFramebufferTexture', 'glDrawBuffers',
'glCheckFramebufferStatus', 'glViewport', 'glGenVertexArrays', 'glBindVertexArray', 'glGenBuffers',
'glBindBuffer', 'glBufferData', 'glGetUniformLocation', 'glTexImage2D', 'glTexImage2DMultisample'],
},
'opengl-tutorial.org shadow mapping': {
'name': 'opengl-tutorial.org - Tutorial 16 : Shadow mapping',
'link': 'https://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glGenFramebuffers', 'glBindFramebuffer', 'glGenTextures', 'glBindTexture',
'glTexImage2D', 'glTexParameter', 'glFramebufferTexture', 'glDrawBuffer',
'glCheckFramebufferStatus', 'glUniform'],
},
'opengl-tutorial.org particles': {
'name': 'opengl-tutorial.org - Particles / Instancing',
'link': 'https://www.opengl-tutorial.org/intermediate-tutorials/billboards-particles/particles-instancing/',
'versions': [ 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glGenBuffers', 'glBindBuffer', 'glBufferData', 'glBufferSubData',
'glEnableVertexAttribArray', 'glVertexAttribPointer', 'glDrawArraysInstanced',
'glVertexAttribDivisor'],
},
'sebastien-nvidia tex compression': {
'name': 'Sébastien Dominé - Using Texture Compression in OpenGL',
'link': 'https://www.oldunreal.com/editing/s3tc/ARB_texture_compression.pdf',
'versions': [ 'gl2', 'gl3', 'gl4', 'es2', 'es3' ],
'commands': ['glBindTexture', 'glCompressedTexImage2D', 'glGetTexLevelParameter',
'glGetCompressedTexImage'],
},
'nehe ios triangle': {
'name': 'nehe.gamedev.net - iOS Lesson 02 - First Triangle',
'link': 'https://nehe.gamedev.net/tutorial/ios_lesson_02__first_triangle/50001/',
'versions': [ 'es2', 'es3' ],
'commands': ['glGenBuffers', 'glBindBuffer', 'glBufferData', 'glUseProgram',
'glGetAttribLocation', 'glEnableVertexAttribArray', 'glVertexAttribPointer', 'glDrawArrays'],
},
'gerdelan hello triangle': {
'name': 'Anton Gerdelan - "Hello Triangle" - OpenGL 4 Up and Running',
'link': 'https://antongerdelan.net/opengl/hellotriangle.html',
'versions': [ 'gl4' ],
'commands': ['glEnable', 'glDepthFunc', 'glGenBuffers', 'glBindBuffer', 'glBufferData',
'glGenVertexArrays', 'glBindVertexArray', 'glEnableVertexAttribArray', 'glVertexAttribPointer',
'glCreateShader', 'glShaderSource', 'glCompileShader', 'glCreateProgram', 'glAttachShader',
'glLinkProgram', 'glClear', 'glUseProgram', 'glBindVertexArray', 'glDrawArrays'],
},
'gerdelan shaders': {
'name': 'Anton Gerdelan - OpenGL 4 Shaders',
'link': 'https://antongerdelan.net/opengl/shaders.html',
'versions': [ 'gl4' ],
'commands': ['glCreateShader', 'glShaderSource', 'glCompileShader', 'glGetShader',
'glGetShaderInfoLog', 'glDeleteShader', 'glCreateProgram', 'glAttachShader', 'glLinkProgram',
'glValidateProgram', 'glGetProgram', 'glGetProgramInfoLog', 'glUseProgram', 'glGetActiveAttrib',
'glGetAttribLocation', 'glGetUniformLocation', 'glGetActiveUniform', 'glUniform'],
},
'gerdelan vbo': {
'name': 'Anton Gerdelan - Vertex Buffer Objects',
'link': 'https://antongerdelan.net/opengl/vertexbuffers.html',
'versions': [ 'gl4' ],
'commands': ['glGenBuffers', 'glBindBuffer', 'glBufferData', 'glVertexAttribPointer',
'glEnableVertexAttribArray', 'glCompileShader', 'glAttachShader', 'glBindAttribLocation',
'glLinkProgram', 'glClear', 'glUseProgram', 'glBindVertexArray', 'glDrawArrays', 'glEnable',
'glCullFace', 'glFrontFace', 'glGetActiveUniform', 'glUniform'],
},
'gerdelan cubemaps': {
'name': 'Anton Gerdelan - Cube Maps: Sky Boxes and Environment Mapping',
'link': 'https://antongerdelan.net/opengl/cubemaps.html',
'versions': [ 'gl4' ],
'commands': ['glGenBuffers', 'glBindBuffer', 'glBufferData', 'glVertexAttribPointer',
'glEnableVertexAttribArray', 'glGenVertexArrays', 'glBindVertexArray', 'glActiveTexture',
'glGenTextures', 'glTexParameteri', 'glBindTexture', 'glTexImage2D', 'glUseProgram',
'glUniform', 'glDepthMask', 'glDrawArrays'],
},
'mckesson tut5': {
'name': 'Learning Modern 3D Graphics Programming - Chapter 5. Objects in Depth [Vertex Array Objects, Indexed Drawing]',
'link': 'https://web.archive.org/web/20150225192608/http://www.arcsynthesis.org/gltut/Positioning/Tutorial%2005.html',
'versions': [ 'gl3', 'gl4' ],
'commands': ['glGenVertexArrays', 'glBindVertexArray', 'glDrawElements', 'glBindBuffer',
'glEnableVertexAttribArray', 'glVertexAttribPointer'],
},
}
def get_major_versions(all_versions):
major_versions = []
for v in all_versions:
major_version = v[:3]
if not major_version in major_versions:
major_versions.append(major_version)
return major_versions
def get_major_versions_available(command):
global commands_version_flat
versions_available = commands_version_flat[command]
versions_available.sort()
return get_major_versions(versions_available)
def reverse_version_index(command_list):
reversed = {}
for version in command_list:
for command in command_list[version]:
if not command in reversed:
reversed[command] = []
reversed[command].append(version)
reversed[command].sort()
return reversed
def generate_versions():
print("Generating OpenGL version index...")
global version_commands
global commands_version
global version_commands_flat
global commands_version_flat
global function_aliases
global aliased_functions
version_commands = opengl_spec.version_commands
for version in version_commands:
version_commands_flat[version] = []
for command in version_commands[version]:
if int(version[2]) >= 2:
if not command in function_aliases:
function_aliases[command] = version_commands[version][command]
if not version_commands[version][command] in aliased_functions:
aliased_functions[version_commands[version][command]] = []
if not command in aliased_functions[version_commands[version][command]]:
aliased_functions[version_commands[version][command]].append(command)
if not command in version_commands_flat[version]:
version_commands_flat[version].append(version_commands[version][command])
commands_version = reverse_version_index(version_commands)
commands_version_flat = reverse_version_index(version_commands_flat)
for example in examples:
fp = open('html/examples/' + example + ".htm")
examples[example]['code'] = fp.read()
fp.close()
for command in examples[example]['commands']:
aliased_command = ""
if command in function_aliases:
aliased_command = function_aliases[command]
assert aliased_command in commands_version_flat or command in commands_version_flat # This command was typed in wrong.
if not command in example_functions:
example_functions[command] = []
example_functions_entry = {'example': example}
if 'versions' in examples[example]:
example_functions_entry['versions'] = examples[example]['versions']
else:
example_functions_entry['versions'] = get_major_versions(version_commands.keys())
example_functions[command].append(example_functions_entry)
if aliased_command != "" and aliased_command != command:
if not aliased_command in example_functions:
example_functions[aliased_command] = []
example_functions_entry = {'example': example}
if 'versions' in examples[example]:
example_functions_entry['versions'] = examples[example]['versions']
else:
example_functions_entry['versions'] = get_major_versions(version_commands.keys())
example_functions[aliased_command].append(example_functions_entry)
for tutorial in tutorials:
for command in tutorials[tutorial]['commands']:
aliased_command = ""
if command in function_aliases:
aliased_command = function_aliases[command]
assert aliased_command in commands_version_flat or command in commands_version_flat # This command was typed in wrong.
if not command in tutorial_functions:
tutorial_functions[command] = []
tutorial_functions_entry = {'tutorial': tutorial}
if 'versions' in tutorials[tutorial]:
tutorial_functions_entry['versions'] = tutorials[tutorial]['versions']
else:
tutorial_functions_entry['versions'] = get_major_versions(version_commands.keys())
tutorial_functions[command].append(tutorial_functions_entry)
if aliased_command != "" and aliased_command != command:
if not aliased_command in tutorial_functions:
tutorial_functions[aliased_command] = []
tutorial_functions_entry = {'tutorial': tutorial}
if 'versions' in tutorials[tutorial]:
tutorial_functions_entry['versions'] = tutorials[tutorial]['versions']
else:
tutorial_functions_entry['versions'] = get_major_versions(version_commands.keys())
tutorial_functions[aliased_command].append(tutorial_functions_entry)
print("Done.")
command_categories = OrderedDict([
( "Textures", [
"glBindTexture", "glTexImage1D", "glTexImage2D", "glTexImage2DMultisample", "glTexImage3D",
"glTexImage3DMultisample", "glTexParameter", "glCopyTexImage1D", "glCopyTexImage2D",
"glCopyTexSubImage1D", "glCopyTexSubImage2D", "glCopyTexSubImage3D", "glGetTexParameter",
"glGetTexImage", "glGetTexLevelParameter", "glDeleteTextures", "glGenTextures", "glIsTexture",
"glTexSubImage1D", "glTexSubImage2D", "glTexSubImage3D", "glActiveTexture", "glCompressedTexImage1D",
"glCompressedTexImage2D", "glCompressedTexImage3D", "glCompressedTexSubImage1D",
"glCompressedTexSubImage2D", "glCompressedTexSubImage3D", "glGetCompressedTexImage",
"glBindImageTexture", "glBindImageTextures", "glBindTextureUnit", "glBindTextures", "glCreateTextures",
"glGetCompressedTextureSubImage", "glGetTextureSubImage", "glTextureView", "glClearTexImage",
"glClearTexSubImage", "glCopyImageSubData", "glTexStorage1D", "glTexStorage2D", "glTexStorage3D",
"glTexStorage2DMultisample", "glTexStorage3DMultisample", "glTexBuffer", "glTexBufferRange",
"glInvalidateTexImage", "glInvalidateTexSubImage",
] ),
( "Rendering", [
"glReadPixels", "glReadBuffer", "glDrawBuffer", "glClearDepth", "glClearDepthf", "glClearColor",
"glClear", "glClearStencil", "glFinish", "glFlush", "glClearBuffer",
] ),
( "Frame Buffers", [
"glIsRenderbuffer", "glBindRenderbuffer", "glDeleteRenderbuffers", "glGenRenderbuffers",
"glRenderbufferStorage", "glGetRenderbufferParameter", "glGetRenderbufferParameteriv",
"glIsFramebuffer", "glBindFramebuffer", "glDeleteFramebuffers", "glGenFramebuffers",
"glCheckFramebufferStatus", "glFramebufferTexture", "glFramebufferRenderbuffer",
"glGetFramebufferAttachmentParameter", "glGenerateMipmap", "glRenderbufferStorageMultisample",
"glBlitFramebuffer", "glFramebufferTextureLayer", "glCreateFramebuffers", "glCreateRenderbuffers",
"glDrawBuffers", "glFramebufferParameteri", "glGetFramebufferParameter",
"glGetFramebufferParameteriv", "glInvalidateFramebuffer", "glInvalidateSubFramebuffer",
"glSampleMaski", "glFramebufferTexture2D", "glGetFramebufferAttachmentParameteriv",
] ),
( "Shaders", [
"glUniform", "glGetUniform", "glBindFragDataLocation", "glGetFragDataLocation",
"glAttachShader", "glBindAttribLocation", "glCompileShader", "glCreateProgram", "glCreateShader",
"glDeleteProgram", "glDeleteShader", "glDetachShader", "glGetActiveAttrib", "glGetActiveUniform",
"glGetAttachedShaders", "glGetAttribLocation", "glGetProgram", "glGetProgramiv", "glGetProgramInfoLog",
"glGetShader", "glGetShaderiv", "glGetShaderInfoLog", "glGetShaderSource", "glGetUniformLocation",
"glIsProgram", "glIsShader", "glLinkProgram", "glShaderSource", "glUseProgram",
"glValidateProgram", "glBindFragDataLocationIndexed", "glCreateShaderProgram",
"glGetActiveAtomicCounterBufferiv", "glGetActiveSubroutineName", "glGetActiveSubroutineUniform",
"glGetActiveSubroutineUniformName", "glGetActiveUniformBlock", "glGetActiveUniformBlockiv",
"glGetActiveUniformBlockName", "glGetActiveUniformName", "glGetActiveUniformsiv",
"glGetFragDataIndex", "glGetProgramBinary", "glProgramBinary", "glGetProgramResource",
"glGetProgramResourceIndex", "glGetProgramResourceLocation", "glGetProgramResourceLocationIndex",
"glGetProgramResourceName", "glGetProgramStage", "glGetShaderPrecisionFormat", "glGetSubroutineIndex",
"glGetSubroutineUniformLocation", "glGetUniformBlockIndex", "glGetUniformIndices",
"glGetUniformSubroutine", "glMinSampleShading", "glProgramParameter", "glProgramParameteri",
"glProgramUniform", "glReleaseShaderCompiler", "glShaderBinary", "glShaderStorageBlockBinding",
"glUniformBlockBinding", "glUniformSubroutines", "glUseProgramStages",
] ),
( "Buffer Objects", [
"glBindBuffer", "glDeleteBuffers", "glGenBuffers", "glIsBuffer", "glBufferData", "glBufferSubData",
"glGetBufferSubData", "glMapBuffer", "glUnmapBuffer", "glGetBufferParameter", "glGetBufferParameteriv",
"glGetBufferPointerv", "glFlushMappedBufferRange", "glBindBufferRange", "glBindBufferBase",
"glDrawArrays", "glDrawElements", "glDrawRangeElements", "glCreateBuffers",
"glMultiDrawArrays", "glMultiDrawElements", "glEnableVertexAttribArray", "glDisableVertexAttribArray",
"glGetVertexAttrib", "glGetVertexAttribPointerv", "glVertexAttrib", "glVertexAttribPointer",
"glBindBuffersBase", "glBindBuffersRange", "glBindVertexBuffer", "glBindVertexBuffers",
"glBufferStorage", "glClearBufferData", "glClearBufferSubData", "glCopyBufferSubData",
"glCreateVertexArrays", "glVertexArrayElementBuffer", "glVertexAttribBinding", "glVertexAttribDivisor",
"glVertexAttribFormat", "glVertexBindingDivisor", "glDrawArraysIndirect", "glDrawArraysInstanced",
"glDrawArraysInstancedBaseInstance", "glDrawElementsBaseVertex", "glDrawElementsInstanced",
"glDrawElementsInstancedBaseInstance", "glDrawRangeElementsBaseVertex", "glDrawElementsIndirect",
"glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertexBaseInstance",
"glGetVertexArrayIndexed", "glGetVertexArrayiv", "glInvalidateBufferData", "glInvalidateBufferSubData",
"glMapBufferRange", "glMultiDrawArraysIndirect", "glMultiDrawElementsBaseVertex",
"glMultiDrawElementsIndirect", "glPatchParameter", "glPrimitiveRestartIndex", "glProvokingVertex",
] ),
( "State Management", [
# Anything that affects the state machine
"glEnable", "glDisable", "glLogicOp", "glStencilFunc", "glStencilMask", "glColorMask", "glDepthMask",
"glDepthRange", "glDepthRangef", "glHint", "glFrontFace", "glLineWidth", "glCullFace",
"glPolygonMode", "glScissor", "glPointSize", "glBlendFunc", "glStencilOp", "glDepthFunc",
"glPixelStore", "glPixelStorei", "glGet", "glGetError", "glIsEnabled", "glViewport",
"glPolygonOffset", "glSampleCoverage", "glBlendFuncSeparate", "glPointParameter", "glBlendColor",
"glBlendEquation", "glStencilOpSeparate", "glStencilFuncSeparate", "glStencilMaskSeparate",
"glClampColor", "glBlendEquationSeparate", "glClipControl", "glDepthRangeArray",
"glDepthRangeIndexed", "glScissorArray", "glScissorIndexed", "glViewportArray",
"glViewportIndexed",
] ),
( "Transform Feedback", [
"glBeginTransformFeedback", "glEndTransformFeedback", "glTransformFeedbackVaryings",
"glGetTransformFeedbackVarying", "glGenTransformFeedbacks", "glDeleteTransformFeedbacks",
"glIsTransformFeedback", "glPauseTransformFeedback", "glResumeTransformFeedback",
"glBindTransformFeedback", "glCreateTransformFeedbacks", "glDrawTransformFeedback",
"glDrawTransformFeedbackInstanced", "glDrawTransformFeedbackStream",
"glDrawTransformFeedbackStreamInstanced", "glGetTransformFeedback", "glTransformFeedbackBufferBase",
"glTransformFeedbackBufferRange",
] ),
( "Utility", [
"glGetGraphicsResetStatus", "glGetString", "glGetInternalformat", "glGetInternalformativ",
"glGetMultisample", "glGetMultisamplefv", "glDispatchCompute", "glDispatchComputeIndirect",
"glMemoryBarrier",
] ),
( "Queries", [
"glGetQueryiv", "glGenQueries", "glDeleteQueries", "glBeginQuery", "glEndQuery", "glGetQueryObject",
"glGetQueryObjectuiv", "glIsQuery", "glBeginQueryIndexed", "glEndQueryIndexed", "glGetQueryIndexed",
"glQueryCounter", "glCreateQueries", "glBeginConditionalRender", "glEndConditionalRender",
] ),
( "Syncing", [
"glTextureBarrier", "glClientWaitSync", "glDeleteSync", "glFenceSync", "glGetSync", "glGetSynciv",
"glIsSync", "glWaitSync"
] ),
( "Vertex Array Objects", [
"glBindVertexArray", "glDeleteVertexArrays", "glGenVertexArrays", "glIsVertexArray"
] ),
( "Samplers", [
"glGenSamplers", "glDeleteSamplers", "glSamplerParameter", "glGetSamplerParameter", "glBindSampler",
"glBindSamplers", "glCreateSamplers", "glIsSampler",
] ),
( "Program Pipelines", [
"glActiveShaderProgram", "glBindProgramPipeline", "glCreateProgramPipelines",
"glDeleteProgramPipelines", "glGenProgramPipelines", "glGetProgramPipeline",
"glGetProgramPipelineInfoLog", "glIsProgramPipeline", "glValidateProgramPipeline"
] ),
( "Immediate Mode", [
# Stuff you can call between glBegin and glEnd
"glBegin", "glEnd", "glVertex", "glColor", "glTexCoord", "glFogCoord", "glIndex", "glMaterial",
"glMultiTexCoord", "glNormal", "glSecondaryColor", "glArrayElement", "glEvalCoord", "glEvalMesh",
"glEvalPoint"
] ),
( "GL2 Rasterization", [
# Anything render related that doesn't exist anymore
"glRenderMode", "glFeedbackBuffer", "glPushName", "glLoadName", "glPassThrough", "glSelectBuffer",
"glInitNames", "glLineStipple", "glPolygonStipple", "glDrawPixels", "glCopyPixels", "glRasterPos",
"glWindowPos", "glRect", "glBitmap", "glClipPlane", "glClearIndex", "glFog", "glGetClipPlane",
"glGetMap", "glGetPixelMap", "glGetPolygonStipple","glMap1", "glMap2", "glMapGrid", "glPopName",
"glPixelZoom",
] ),
( "Client Arrays", [
"glVertexPointer", "glEnableClientState", "glDisableClientState", "glFogCoordPointer",
"glIndexPointer", "glInterleavedArrays", "glNormalPointer", "glPopClientAttrib", "glPushClientAttrib",
"glSecondaryColorPointer", "glColorPointer", "glTexCoordPointer",
] ),
( "Fixed Function", [
# Stuff that got moved into shaders
"glEdgeFlag", "glEdgeFlagPointer", "glAlphaFunc", "glLight", "glColorMaterial",
"glLightModel", "glAccum", "glClearAccum", "glGetLight", "glGetMaterial", "glGetTexEnv",
"glTexEnv", "glTexGen", "glGetTexGen", "glIndexMask", "glPushAttrib", "glPopAttrib", "glShadeModel"
] ),
( "Matrix State", [
"glLoadMatrix", "glLoadIdentity", "glMatrixMode", "glMultMatrix", "glMultTransposeMatrix",
"glPushMatrix", "glPopMatrix", "glLoadTransposeMatrix", "glFrustum", "glOrtho", "glRotate",
"glScale", "glTranslate"
] ),
( "GL2 Textures", [
"glAreTexturesResident", "glPrioritizeTextures", "glClientActiveTexture", "glPixelMap",
"glPixelTransfer"
] ),
( "Call Lists", [
"glCallList", "glCallLists", "glIsList", "glDeleteLists", "glGenLists", "glNewList", "glEndList",
"glListBase"
] ),
#( "GLX", [
# "glXChooseFBConfig", "glXChooseVisual", "glXCopyContext", "glXCreateContext", "glXCreateGLXPixmap",
# "glXCreateNewContext", "glXCreatePbuffer", "glXCreatePixmap", "glXCreateWindow", "glXDestroyContext",
# "glXDestroyGLXPixmap", "glXDestroyPbuffer", "glXDestroyPixmap", "glXDestroyWindow",
# "glXFreeContextEXT", "glXGetClientString", "glXGetConfig", "glXGetContextIDEXT",
# "glXGetCurrentContext", "glXGetCurrentDisplay", "glXGetCurrentDrawable", "glXGetCurrentReadDrawable",
# "glXGetFBConfigAttrib", "glXGetFBConfigs", "glXGetProcAddress", "glXGetSelectedEvent",
# "glXGetVisualFromFBConfig", "glXImportContextEXT", "glXIntro", "glXIsDirect", "glXMakeContextCurrent",
# "glXMakeCurrent", "glXQueryContextInfoEXT", "glXQueryContext", "glXQueryDrawable",
# "glXQueryExtensionsString", "glXQueryExtension", "glXQueryServerString", "glXQueryVersion",
# "glXSelectEvent", "glXSwapBuffers", "glXUseXFont", "glXWaitGL", "glXWaitX",
#] ),
#( "GLU", [
# "gluBeginCurve", "gluBeginPolygon", "gluBeginSurface", "gluBeginTrim", "gluBuild1DMipmapLevels",
# "gluBuild1DMipmaps", "gluBuild2DMipmapLevels", "gluBuild2DMipmaps", "gluBuild3DMipmapLevels",
# "gluBuild3DMipmaps", "gluCheckExtension", "gluCylinder", "gluDeleteNurbsRenderer", "gluDeleteQuadric",
# "gluDeleteTess", "gluDisk", "gluEndCurve", "gluEndPolygon", "gluEndSurface", "gluEndTrim",
# "gluErrorString", "gluGetNurbsProperty", "gluGetString", "gluGetTessProperty",
# "gluLoadSamplingMatrices", "gluLookAt", "gluNewNurbsRenderer", "gluNewQuadric", "gluNewTess",
# "gluNextContour", "gluNurbsCallbackDataEXT", "gluNurbsCallbackData", "gluNurbsCallback",
# "gluNurbsCurve", "gluNurbsProperty", "gluNurbsSurface", "gluOrtho2D", "gluPartialDisk",
# "gluPerspective", "gluPickMatrix", "gluProject", "gluPwlCurve", "gluQuadricCallback",
# "gluQuadricDrawStyle", "gluQuadricNormals", "gluQuadricOrientation", "gluQuadricTexture",
# "gluScaleImage", "gluSphere", "gluTessBeginContour", "gluTessBeginPolygon", "gluTessCallback",
# "gluTessEndContour", "gluTessEndPolygon", "gluTessNormal", "gluTessProperty", "gluTessVertex",
# "gluUnProject4", "gluUnProject",
#] ),
( "Debug", [
"glDebugMessageCallback", "glDebugMessageControl", "glDebugMessageInsert",
"glGetDebugMessageLog", "glGetObjectLabel", "glGetObjectPtrLabel", "glGetPointerv",
"glGetProgramInterface", "glObjectLabel", "glObjectPtrLabel", "glPopDebugGroup", "glPushDebugGroup"
] ),
])
generate_versions()