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ElectroBench

ElectroBench is a 45-second long benchmark specifiacally designed to run on old and modern PCs, don't critise it by it using OpenGL 2.1, and GLSL 1.2, Even office PCs have low scores at it. It uses OpenGL 2.1, and C++, and uses Conan and CMake for compilation. It is designed to be a replacement for glmark (even though it is great and I used it before).

Effects

We are using Cook-Torance specular term, Lambertian diffuse term, GGX, SSAO, Spherical Harmonics lighting, God rays, ambient occulsion sampling with noising, vignette effect, rim and frensel lighting then we load 4 M4A1 object files with 7 textures into the screen, you can zoom-in by scrolling up and zoom-out by scrolling down.

You can move the camera by long-clicking and moving the mouse.

It's recommended in the benchmark that you zoom in into the maximum to maximize GPU utilisation.

How the score is calculated ?

The score is calculated using this formula : fps*2/frametime

How to run ?

Make sure you have conan 2 installed and then run the following command on your machine after cloning repo and going into the 0.1 directory:

Make sure that you have clang-15 or more installed and that you copy conanprofile's contents into ~/.conan2/profiles/default in order for this to work.

conan install . --output-folder="conan/deb" -sbuild_type=Debug --build=missing -pr conanprofile
mkdir build 
cmake . -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=conan/deb/conan_toolchain.cmake -DCMAKE_POLICY_DEFAULT_CMP0091=NEW -DCMAKE_BUILD_TYPE=Debug -B build/
cd build/
make
cd ..
./build/ElectroBench

Donating

Send me in my chat app : https://firechat-51faa.web.app

Special thanks

Fransisco Ramirez : for fixing an issue with pulseaudio/14.2 recipe when installing sdl2 in conan2

Matheus Gomes : for giving me ideas and tips to improve the project, and he was the origin of me using conan for the next ElectroBench versions.