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brook.cc
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brook.cc
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#include <iostream>
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4VisManager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "construction.cc"
#include "physics.cc"
#include "action.cc"
#include "generator.cc"
#include "detector.cc"
int main(int argc, char** argv) {
// Standard Template
G4UIExecutive* ui = nullptr;
if ( argc == 1 ) { ui = new G4UIExecutive(argc, argv); }
G4RunManager *runManager = new G4RunManager();
runManager->SetUserInitialization(new MyDetectorConstruction());
runManager->SetUserInitialization(new MyPhysicsList());
runManager->SetUserInitialization(new MyActionInitialization());
runManager->Initialize();
G4VisManager *visManager = new G4VisExecutive();
visManager->Initialize();
G4UImanager *UImanager = G4UImanager::GetUIpointer();
/*UImanager->ApplyCommand("/vis/open OGL");
UImanager->ApplyCommand("/vis/viewer/set/viewpointVector 1 0 0");
UImanager->ApplyCommand("/vis/drawVolume");
UImanager->ApplyCommand("/vis/viewer/set/autorefresh true");
UImanager->ApplyCommand("/vis/scene/add/trajectories smooth");
UImanager->ApplyCommand("/vis/scene/endOfEventAction accumulate -1");
UImanager->ApplyCommand("/vis/scene/add/axes 0 0 0 20 mm");*/
//ui->SessionStart();
if ( ! ui ) {
// batch mode
G4String command = "/run/beamOn ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command+fileName);
}
else {
// interactive mode
UImanager->ApplyCommand("/vis/open OGL");
UImanager->ApplyCommand("/vis/viewer/set/viewpointVector 1 0 0");
UImanager->ApplyCommand("/vis/drawVolume");
UImanager->ApplyCommand("/vis/viewer/set/autorefresh true");
UImanager->ApplyCommand("/vis/scene/add/trajectories smooth");
UImanager->ApplyCommand("/vis/scene/endOfEventAction accumulate -1");
UImanager->ApplyCommand("/vis/scene/add/axes 0 0 0 20 mm");
ui->SessionStart();
delete ui;
}
//delete ui;
delete runManager;
delete visManager;
return 0;
}