Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spatial audio #77

Open
Arcanorum opened this issue Nov 29, 2020 · 0 comments
Open

Spatial audio #77

Arcanorum opened this issue Nov 29, 2020 · 0 comments
Assignees
Labels
code Requires code (logic/configuration) to be created or modified.

Comments

@Arcanorum
Copy link
Owner

Arcanorum commented Nov 29, 2020

Task description

Need to figure out and implement a way to associate playing certain sounds with an entity on screen, and adjust the volume to be appropriate for the distance from the player.

References/notes

Some discussion around the topic.
https://phaser.discourse.group/t/sound-in-particular-place/2547/2

Acceptance criteria

  • A given sound can be associated with an entity on screen.
  • If the player moves towards/away from that entity, the volume of that sound will increase/decrease based on distance.
  • If the entity moves towards/away from the player, the volume of that sound will increase/decrease based on distance.
@Arcanorum Arcanorum added the code Requires code (logic/configuration) to be created or modified. label Nov 29, 2020
@Arcanorum Arcanorum self-assigned this Dec 6, 2020
@Arcanorum Arcanorum moved this to Needs refinement in Rogueworld MVP roadmap Jul 18, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
code Requires code (logic/configuration) to be created or modified.
Projects
Status: Needs refinement
Development

No branches or pull requests

1 participant