You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Arcanorum opened this issue
Nov 2, 2020
· 0 comments
Labels
codeRequires code (logic/configuration) to be created or modified.epicThe general concept for a large unit of work. Needs to be broken down into specific issue tasks.requestNew feature or requestvisualRequires graphic assets (particle, animation, tileset, icon) to be created or modified.
Feature description
Cooking: A new stat and set of items to gather, craft and consume.
Used to create food items. Food items will offer much longer duration effects (hours?) that are mainly for non-combat bonuses, such as increased exp gain rate, increased gathering rate, temporary stat boosts.
This allows them to be distinct from potions, which are about short term immediate effects for dealing with a particular problem, and require more deliberate use. Food would act as a passive complement to whatever you are doing.
This gives a meaningful reason to add more types of animals and plants to gather ingredients from, to increase the game's item and creature catalogue.
The text was updated successfully, but these errors were encountered:
Arcanorum
added
visual
Requires graphic assets (particle, animation, tileset, icon) to be created or modified.
code
Requires code (logic/configuration) to be created or modified.
labels
Nov 24, 2020
Arcanorum
added
the
epic
The general concept for a large unit of work. Needs to be broken down into specific issue tasks.
label
Jul 25, 2021
codeRequires code (logic/configuration) to be created or modified.epicThe general concept for a large unit of work. Needs to be broken down into specific issue tasks.requestNew feature or requestvisualRequires graphic assets (particle, animation, tileset, icon) to be created or modified.
Category:
Feature description
Cooking: A new stat and set of items to gather, craft and consume.
Used to create food items. Food items will offer much longer duration effects (hours?) that are mainly for non-combat bonuses, such as increased exp gain rate, increased gathering rate, temporary stat boosts.
This allows them to be distinct from potions, which are about short term immediate effects for dealing with a particular problem, and require more deliberate use. Food would act as a passive complement to whatever you are doing.
This gives a meaningful reason to add more types of animals and plants to gather ingredients from, to increase the game's item and creature catalogue.
The text was updated successfully, but these errors were encountered: