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Cooking #41

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Arcanorum opened this issue Nov 2, 2020 · 0 comments
Open

Cooking #41

Arcanorum opened this issue Nov 2, 2020 · 0 comments
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code Requires code (logic/configuration) to be created or modified. epic The general concept for a large unit of work. Needs to be broken down into specific issue tasks. request New feature or request visual Requires graphic assets (particle, animation, tileset, icon) to be created or modified.

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  • Stat

Feature description
Cooking: A new stat and set of items to gather, craft and consume.

Used to create food items. Food items will offer much longer duration effects (hours?) that are mainly for non-combat bonuses, such as increased exp gain rate, increased gathering rate, temporary stat boosts.

This allows them to be distinct from potions, which are about short term immediate effects for dealing with a particular problem, and require more deliberate use. Food would act as a passive complement to whatever you are doing.

This gives a meaningful reason to add more types of animals and plants to gather ingredients from, to increase the game's item and creature catalogue.

@Arcanorum Arcanorum added the request New feature or request label Nov 2, 2020
@Arcanorum Arcanorum added visual Requires graphic assets (particle, animation, tileset, icon) to be created or modified. code Requires code (logic/configuration) to be created or modified. labels Nov 24, 2020
@Arcanorum Arcanorum added the epic The general concept for a large unit of work. Needs to be broken down into specific issue tasks. label Jul 25, 2021
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Labels
code Requires code (logic/configuration) to be created or modified. epic The general concept for a large unit of work. Needs to be broken down into specific issue tasks. request New feature or request visual Requires graphic assets (particle, animation, tileset, icon) to be created or modified.
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