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Antikyth authored Dec 3, 2023
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## Current state

At the time of writing (November 2023), AquariWM development is in early stages, with the basics of a running X11 window
manager and Wayland compositor achieved. Work is focused on implementing the tiling layout manager design, starting with
simply using traits for layout managers, with the goal of transitioning to use a custom protocol in the future (the
specifics of which are yet to be decided).
At the time of writing (December 2023), AquariWM development is in early stages, though the layout manager system is
implemented in Rust (with the goal of transitioning to use a custom protocol in the future, the specifics of which are
yet to be decided). @Antikyth, the only author of AquariWM at the time of writing, is working on
[`generational-arena-tree`], a tree implementation in Rust that gives the flexibility to implement more complex features
for tiling layouts (e.g. taking windows' minimum and maximum sizes into account). Specifically, it allows:
- nodes to be mutated directly,
- nodes to be iterated over mutably,
- nodes to be split by type into separate branches (nodes that may have children) and leaves (nodes that may not have
children), which each have their own associated data type.
- This is required because, in window layouts, every branch has an orientation, and every leaf has a window. No branch
may have a window, and no leaf may have an orientation.

Here is a screenshot of a working Main + Stack layout manager implemented in the current state of AquariWM:
![A picture of a Main + Stack layout manager functioning in AquariWM, with window gaps enabled](https://cdn.discordapp.com/attachments/1012049086121246843/1176465058449076294/image.png?ex=657831f7&is=6565bcf7&hm=be348cc7313d69a9da3f1b5bb39dde9ef2261a679034438aa45eefc5d423b0c4&)

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