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PlayerRepository.cs
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PlayerRepository.cs
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using LiteDB;
using System;
using System.IO;
namespace AudioPlayer
{
public class PlayerRepository : IDisposable
{
private readonly LiteDatabase _db;
public PlayerRepository(string databasePath)
{
var directory = Path.GetDirectoryName(databasePath);
if (!Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
_db = new LiteDatabase(databasePath);
var players = _db.GetCollection<PlayerDB>("t_players");
players.EnsureIndex(x => x.UserId, true);
}
public PlayerDB GetPlayerByUserId(string userId)
{
var players = _db.GetCollection<PlayerDB>("t_players");
var player = players.FindOne(x => x.UserId == userId);
return player;
}
public void InsertPlayer(PlayerDB player)
{
var players = _db.GetCollection<PlayerDB>("t_players");
players.Insert(player);
}
public void UpdatePlayer(PlayerDB player)
{
var players = _db.GetCollection<PlayerDB>("t_players");
players.Update(player);
}
public void Dispose()
{
_db.Dispose();
}
}
public class PlayerDB
{
public int Id { get; set; }
public string UserId { get; set; }
public int Mute { get; set; }
}
}