Releases: Amulet-Team/Amulet-Map-Editor
Amulet v0.7.2.6b3 - The first beta of the new build system
All libraries are versioned using Versioneer and are available on PyPi.
Automatic building has been switched to use Github actions.
From now on we will have stable releases and beta releases. The beta releases will be newer and will have new features but may not be as stable as the stable release.
Beta releases will be marked by the b extension to the version number like this version has. Once we are happy that the beta version is stable enough it will become the stable release.
The code in this release is mostly the same as the previous release but once we are satisfied there are no issues introduced this will become our first stable release and the next proper beta will be out shortly.
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.7.2.4
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Changelog
- This is a small release to fix an error when saving deleted chunks
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.7.2.2 Biomes and Selections
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Changelog
- Added an operation to set biomes
- Rewritten the history tracking system to allow tracking of more than just chunks
- Added undo for the selection box
- Added options to not copy water in paste UI
- Added a warning if a Bedrock world is already open
- Partially implemented a model loader for Bedrock (disabled by default)
- Fixed chunk loading for the newer Bedrock betas
- Fixed biome data getting lost
- Fixed an issue loading some Java chunks
- Added a pretty SNBT output to our NBT library
- Fixed some bugs with the NBT library
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.7.1.1
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Changelog
- Fixed some issues loading and saving the various structure files
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.7.1.0
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Changelog
- Added an "Inspect Block" tooltip (by default bound to ALT, custom keybindings will need to bind this action)
- Window sizes and locations are now saved and persisted across different sessions
- Improved deselecting functionality to re-select the Select tool
- Fixed some conversion issues with Mushroom and Piston blocks
- Fixed some errors involving mcstructure files
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.7.0.1
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Changelog
- Added translations for Java 1.16.2
- Fixed a bug exporting construction and schematic files
- Fixed a bug importing schematic files
- Added model for structure_void
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.7.0.0
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Changelog
- Project restructure of Amulet-Map-Editor
- If you have a plugin that interacts with our wx objects you will probably need to rewrite it
- Redesigned biome conversion logic
- Added methods in the World class to help with block editing
- Fixed a crash from unbinding events
- Fixed Amulet processing too many chunks
- Fixed a crash on OSX
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.11.0
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Changelog
- New block selection UI (more features to come)
- select non-minecraft namespaces (modded)
- option to pick a block from within the world
- Improved waterlogging operation
- Improved loading bar support in operations
- Added loading bar at world loading
- Added new resource system and icons
- fixed some issues when importing schematic files
- fixed an issue with Java's mcc files
- redesigned the translator's API to make it more user friendly
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.10.0
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
It can also be used as a world converter to convert one world into another.
Changelog
- Partial support for rotating selections when pasting.
- (block states are not rotated so connected blocks will get messed up)
- Pasted selections follow the cursor until the user clicks
- Added a UI to adjust FOV, render distance and mouse sensitivity
- Added a UI to notify the user of new versions
- Added the ability to reload operations
- Fixed an issue with saving mcstructure files
- Fixed some issues with the loading bar
- Fixed some issues with tracking changed chunks
- Saving should be much quicker as a result
- Updated to the newest version of WxPython (the UI library)
- Improved how block palettes are handled within chunks
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.9.2 - 1.16 Support and bug fixes
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
It can also be used as a world converter to convert one world into another.
Changelog
- Added support for Java 1.16 and Bedrock 1.16
- Fixed some issues with importing construction files
- Fixed an issue exporting .mcstructure files
- Added piston translations
- Fixed some translation issues
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.