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Case study on fluid dynamics, Volumetric GPU-Based fluid simulator.

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Fluid-Simulator

Volumetric GPU-Based fluid simulator implemented for unity. It is simulated with the Navier-Stokes Equations with the simplified assumption of incompressible, homogeneous fluid.

This project is meant to be used as a template to study fluid dynamics.

Usage

The fluid simulator is composed of four components. The main one is the fluid field, and the reset act on the fluid field as follows:

  • Fluid Injector: inject or suck the density from the fluid container
  • Fluid Motors: add velocity to the container
  • Fluid Collider: similar to rigid body collider

References

  • Jos Stam. Real-Time Fluid Dynamics for Games. Proceedings of the Game Developer Conference. 2003.
  • Mark Harris. Fast Fluid Dynamics Simulation on the GPU. In GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics (Chapter 38). 2004.
  • Real-Time Simulation and Rendering of 3D Fluids. In GPU Gems 3 : Programming Techniques, Tips, and Tricks for Real-Time Graphics (Chapter 30). 2007.

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