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Really cool project - works out of the box on Debian 12 using both integrated and dedicated GPU. I am looking for inspiration for a fast SVO for updating a TSDF and raycasting afterwards - very different from the rasterization pipeline.
Do you have any good references for such a challenge?
Thanks in advance
Jens
The text was updated successfully, but these errors were encountered:
Hi Adam
Really cool project - works out of the box on Debian 12 using both integrated and dedicated GPU. I am looking for inspiration for a fast SVO for updating a TSDF and raycasting afterwards - very different from the rasterization pipeline.
Do you have any good references for such a challenge?
Thanks in advance
Jens
The text was updated successfully, but these errors were encountered: