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Generated assets are all empty #1

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rhys-vdw opened this issue Dec 14, 2018 · 3 comments
Open

Generated assets are all empty #1

rhys-vdw opened this issue Dec 14, 2018 · 3 comments

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@rhys-vdw
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Hm, seems to work, but when I save the profiles all look like this:

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3}
  m_Name: Menu Post-Processing Profile
  m_EditorClassIdentifier: 
  settings:
  - {fileID: 0}
  - {fileID: 0}
  - {fileID: 0}

I can get around it by copying each effect, deleting it, then pasting it. Very strange.

@JashanChittesh
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I'm running into the same issue - this is in Unity 2018.3.5. I already tried a little rewrite of how the asset is generated (first generate and save, then load, register undo, apply changes, save) but that didn't solve the issue.

Basically, when converting, as long as Unity is still running, it all looks correct - but when closing and re-opening Unity, it's all gone. And there seems to be no automated way to fix this :-(

@rhys-vdw
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Yeah. I also tried some stuff like marking the assets as dirty and other things that felt like they might fix it. Pretty odd. Copy+paste works but it's arduous. Thankfully it's a one off task.

@JashanChittesh
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