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picochess.py
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picochess.py
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#!/usr/bin/env python3
# Copyright (C) 2013-2018 Jean-Francois Romang (jromang@posteo.de)
# Shivkumar Shivaji ()
# Jürgen Précour (LocutusOfPenguin@posteo.de)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import sys
import os
import threading
import copy
import gc
import logging
from logging.handlers import RotatingFileHandler
import time
import queue
import configargparse
from platform import machine
from uci.engine import UciShell, UciEngine
from uci.read import read_engine_ini
import chess
import chess.polyglot
import chess.uci
from timecontrol import TimeControl
from utilities import get_location, update_picochess, get_opening_books, shutdown, reboot, checkout_tag
from utilities import Observable, DisplayMsg, version, evt_queue, write_picochess_ini, hms_time, RepeatedTimer
from pgn import Emailer, PgnDisplay
from server import WebServer
from talker.picotalker import PicoTalkerDisplay
from dispatcher import Dispatcher
from dgt.api import Message, Event
from dgt.util import GameResult, TimeMode, Mode, PlayMode
from dgt.hw import DgtHw
from dgt.pi import DgtPi
from dgt.display import DgtDisplay
from dgt.board import DgtBoard
from dgt.translate import DgtTranslate
from dgt.menu import DgtMenu
from SensorBoard import *
class AlternativeMover:
"""Keep track of alternative moves."""
def __init__(self):
self.excludemoves = set()
def all(self, game: chess.Board):
"""Get all remaining legal moves from game position."""
searchmoves = set(game.legal_moves) - self.excludemoves
if not searchmoves:
self.reset()
return set(game.legal_moves)
return searchmoves
def book(self, bookreader, game_copy: chess.Board):
"""Get a BookMove or None from game position."""
try:
choice = bookreader.weighted_choice(game_copy, self.excludemoves)
except IndexError:
return None
book_move = choice.move()
self.add(book_move)
game_copy.push(book_move)
try:
choice = bookreader.weighted_choice(game_copy)
book_ponder = choice.move()
except IndexError:
book_ponder = None
return chess.uci.BestMove(book_move, book_ponder)
def add(self, move):
"""Add move to the excluded move list."""
self.excludemoves.add(move)
def reset(self):
"""Reset the exclude move list."""
self.excludemoves = set()
def main():
"""Main function."""
def display_ip_info():
"""Fire an IP_INFO message with the IP adr."""
location, ext_ip, int_ip = get_location()
info = {'location': location, 'ext_ip': ext_ip, 'int_ip': int_ip, 'version': version}
DisplayMsg.show(Message.IP_INFO(info=info))
def expired_fen_timer():
"""Handle times up for an unhandled fen string send from board."""
nonlocal fen_timer_running
fen_timer_running = False
if error_fen:
logging.info('wrong fen %s for 3secs', error_fen)
DisplayMsg.show(Message.WRONG_FEN())
DisplayMsg.show(Message.EXIT_MENU())
def stop_fen_timer():
"""Stop the fen timer cause another fen string been send."""
nonlocal fen_timer_running
nonlocal fen_timer
if fen_timer_running:
fen_timer.cancel()
fen_timer.join()
fen_timer_running = False
def start_fen_timer():
"""Start the fen timer in case an unhandled fen string been received from board."""
nonlocal fen_timer_running
nonlocal fen_timer
fen_timer = threading.Timer(3, expired_fen_timer)
fen_timer.start()
fen_timer_running = True
def compute_legal_fens(game_copy: chess.Board):
"""
Compute a list of legal FENs for the given game.
:param game_copy: The game
:return: A list of legal FENs
"""
fens = []
for move in game_copy.legal_moves:
game_copy.push(move)
fens.append(game_copy.board_fen())
game_copy.pop()
return fens
def think(game: chess.Board, timec: TimeControl, msg: Message):
"""
Start a new search on the current game.
If a move is found in the opening book, fire an event in a few seconds.
"""
DisplayMsg.show(msg)
start_clock()
book_res = searchmoves.book(bookreader, game.copy())
if book_res:
Observable.fire(Event.BEST_MOVE(move=book_res.bestmove, ponder=book_res.ponder, inbook=True))
else:
while not engine.is_waiting():
time.sleep(0.05)
logging.warning('engine is still not waiting')
uci_dict = timec.uci()
uci_dict['searchmoves'] = searchmoves.all(game)
engine.position(copy.deepcopy(game))
engine.go(uci_dict)
def analyse(game: chess.Board, msg: Message):
"""Start a new ponder search on the current game."""
DisplayMsg.show(msg)
engine.position(copy.deepcopy(game))
engine.ponder()
def observe(game: chess.Board, msg: Message):
"""Start a new ponder search on the current game."""
analyse(game, msg)
start_clock()
def brain(game: chess.Board, timec: TimeControl):
"""Start a new permanent brain search on the game with pondering move made."""
assert not done_computer_fen, 'brain() called with displayed move - fen: %s' % done_computer_fen
if pb_move:
game_copy = copy.deepcopy(game)
game_copy.push(pb_move)
logging.info('start permanent brain with pondering move [%s] fen: %s', pb_move, game_copy.fen())
engine.position(game_copy)
engine.brain(timec.uci())
else:
logging.info('ignore permanent brain cause no pondering move available')
def stop_search_and_clock(ponder_hit=False):
"""Depending on the interaction mode stop search and clock."""
if interaction_mode in (Mode.NORMAL, Mode.BRAIN):
stop_clock()
if engine.is_waiting():
logging.info('engine already waiting')
else:
if ponder_hit:
pass # we send the engine.hit() lateron!
else:
stop_search()
elif interaction_mode in (Mode.REMOTE, Mode.OBSERVE):
stop_clock()
stop_search()
elif interaction_mode in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER):
stop_search()
def stop_search():
"""Stop current search."""
engine.stop()
while not engine.is_waiting():
time.sleep(0.05)
logging.warning('engine is still not waiting')
def stop_clock():
"""Stop the clock."""
if interaction_mode in (Mode.NORMAL, Mode.BRAIN, Mode.OBSERVE, Mode.REMOTE):
time_control.stop_internal()
DisplayMsg.show(Message.CLOCK_STOP(devs={'ser', 'i2c', 'web'}))
time.sleep(0.4) # @todo give some time to clock to really do it. Find a better solution!
else:
logging.warning('wrong function call [stop]! mode: %s', interaction_mode)
def start_clock():
"""Start the clock."""
if interaction_mode in (Mode.NORMAL, Mode.BRAIN, Mode.OBSERVE, Mode.REMOTE):
time_control.start_internal(game.turn)
tc_init = time_control.get_parameters()
DisplayMsg.show(Message.CLOCK_START(turn=game.turn, tc_init=tc_init, devs={'ser', 'i2c', 'web'}))
time.sleep(0.4) # @todo give some time to clock to really do it. Find a better solution!
else:
logging.warning('wrong function call [start]! mode: %s', interaction_mode)
def check_game_state(game: chess.Board, play_mode: PlayMode):
"""
Check if the game has ended or not ; it also sends Message to Displays if the game has ended.
:param game:
:param play_mode:
:return: False is the game continues, Game_Ends() Message if it has ended
"""
result = None
if game.is_stalemate():
result = GameResult.STALEMATE
if game.is_insufficient_material():
result = GameResult.INSUFFICIENT_MATERIAL
if game.is_seventyfive_moves():
result = GameResult.SEVENTYFIVE_MOVES
if game.is_fivefold_repetition():
result = GameResult.FIVEFOLD_REPETITION
if game.is_checkmate():
result = GameResult.MATE
if result is None:
return False
else:
return Message.GAME_ENDS(result=result, play_mode=play_mode, game=game.copy())
def user_move(move: chess.Move, sliding: bool):
"""Handle an user move."""
nonlocal game
nonlocal done_move
nonlocal done_computer_fen
nonlocal time_control
logging.info('user move [%s] sliding: %s', move, sliding)
if move not in game.legal_moves:
logging.warning('illegal move [%s]', move)
else:
if interaction_mode == Mode.BRAIN:
ponder_hit = (move == pb_move)
logging.info('pondering move: [%s] res: Ponder%s', pb_move, 'Hit' if ponder_hit else 'Miss')
else:
ponder_hit = False
if sliding and ponder_hit:
logging.warning('sliding detected, turn ponderhit off')
ponder_hit = False
stop_search_and_clock(ponder_hit=ponder_hit)
if interaction_mode in (Mode.NORMAL, Mode.BRAIN, Mode.OBSERVE, Mode.REMOTE) and not sliding:
time_control.add_time(game.turn)
done_computer_fen = None
done_move = chess.Move.null()
fen = game.fen()
turn = game.turn
game.push(move)
searchmoves.reset()
if interaction_mode in (Mode.NORMAL, Mode.BRAIN):
msg = Message.USER_MOVE_DONE(move=move, fen=fen, turn=turn, game=game.copy())
game_end = check_game_state(game, play_mode)
if game_end:
DisplayMsg.show(msg)
DisplayMsg.show(game_end)
else:
if interaction_mode == Mode.NORMAL or not ponder_hit:
if not check_game_state(game, play_mode):
logging.info('starting think()')
think(game, time_control, msg)
else:
logging.info('think() not started cause ponderhit')
DisplayMsg.show(msg)
start_clock()
engine.hit() # finally tell the engine
elif interaction_mode == Mode.REMOTE:
msg = Message.USER_MOVE_DONE(move=move, fen=fen, turn=turn, game=game.copy())
game_end = check_game_state(game, play_mode)
if game_end:
DisplayMsg.show(msg)
DisplayMsg.show(game_end)
else:
observe(game, msg)
elif interaction_mode == Mode.OBSERVE:
msg = Message.REVIEW_MOVE_DONE(move=move, fen=fen, turn=turn, game=game.copy())
game_end = check_game_state(game, play_mode)
if game_end:
DisplayMsg.show(msg)
DisplayMsg.show(game_end)
else:
observe(game, msg)
else: # interaction_mode in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER):
msg = Message.REVIEW_MOVE_DONE(move=move, fen=fen, turn=turn, game=game.copy())
game_end = check_game_state(game, play_mode)
if game_end:
DisplayMsg.show(msg)
DisplayMsg.show(game_end)
else:
analyse(game, msg)
def is_not_user_turn(turn):
"""Return if it is users turn (only valid in normal, brain or remote mode)."""
assert interaction_mode in (Mode.NORMAL, Mode.BRAIN, Mode.REMOTE), 'wrong mode: %s' % interaction_mode
condition1 = (play_mode == PlayMode.USER_WHITE and turn == chess.BLACK)
condition2 = (play_mode == PlayMode.USER_BLACK and turn == chess.WHITE)
return condition1 or condition2
def process_fen(fen: str):
"""Process given fen like doMove, undoMove, takebackPosition, handleSliding."""
nonlocal last_legal_fens
nonlocal searchmoves
nonlocal legal_fens
nonlocal game
nonlocal done_move
nonlocal done_computer_fen
nonlocal pb_move
nonlocal error_fen
handled_fen = True
# Check for same position
if fen == game.board_fen():
logging.debug('Already in this fen: %s', fen)
# Check if we have to undo a previous move (sliding)
elif fen in last_legal_fens:
logging.info('sliding move detected')
if interaction_mode in (Mode.NORMAL, Mode.BRAIN):
if is_not_user_turn(game.turn):
stop_search()
game.pop()
logging.info('user move in computer turn, reverting to: %s', game.fen())
elif done_computer_fen:
done_computer_fen = None
done_move = chess.Move.null()
game.pop()
logging.info('user move while computer move is displayed, reverting to: %s', game.fen())
else:
handled_fen = False
logging.error('last_legal_fens not cleared: %s', game.fen())
elif interaction_mode == Mode.REMOTE:
if is_not_user_turn(game.turn):
game.pop()
logging.info('user move in remote turn, reverting to: %s', game.fen())
elif done_computer_fen:
done_computer_fen = None
done_move = chess.Move.null()
game.pop()
logging.info('user move while remote move is displayed, reverting to: %s', game.fen())
else:
handled_fen = False
logging.error('last_legal_fens not cleared: %s', game.fen())
else:
game.pop()
logging.info('wrong color move -> sliding, reverting to: %s', game.fen())
legal_moves = list(game.legal_moves)
move = legal_moves[last_legal_fens.index(fen)] # type: chess.Move
user_move(move, sliding=True)
if interaction_mode in (Mode.NORMAL, Mode.BRAIN, Mode.REMOTE):
legal_fens = []
else:
legal_fens = compute_legal_fens(game.copy())
# legal move
elif fen in legal_fens:
logging.info('standard move detected')
# time_control.add_inc(game.turn) # deactivated and moved to user_move() cause tc still running :-(
legal_moves = list(game.legal_moves)
move = legal_moves[legal_fens.index(fen)] # type: chess.Move
user_move(move, sliding=False)
last_legal_fens = legal_fens
if interaction_mode in (Mode.NORMAL, Mode.BRAIN, Mode.REMOTE):
legal_fens = []
else:
legal_fens = compute_legal_fens(game.copy())
# Player had done the computer or remote move on the board
elif fen == done_computer_fen:
logging.info('done move detected')
assert interaction_mode in (Mode.NORMAL, Mode.BRAIN, Mode.REMOTE), 'wrong mode: %s' % interaction_mode
DisplayMsg.show(Message.COMPUTER_MOVE_DONE())
game.push(done_move)
done_computer_fen = None
done_move = chess.Move.null()
game_end = check_game_state(game, play_mode)
if game_end:
legal_fens = []
DisplayMsg.show(game_end)
else:
searchmoves.reset()
time_control.add_time(not game.turn)
start_clock()
if interaction_mode == Mode.BRAIN:
brain(game, time_control)
legal_fens = compute_legal_fens(game.copy())
last_legal_fens = []
# Check if this is a previous legal position and allow user to restart from this position
else:
handled_fen = False
game_copy = copy.deepcopy(game)
while game_copy.move_stack:
game_copy.pop()
if game_copy.board_fen() == fen:
handled_fen = True
logging.info('current game fen : %s', game.fen())
logging.info('undoing game until fen: %s', fen)
stop_search_and_clock()
while len(game_copy.move_stack) < len(game.move_stack):
game.pop()
# its a complete new pos, delete safed values
done_computer_fen = None
done_move = pb_move = chess.Move.null()
searchmoves.reset()
set_wait_state(Message.TAKE_BACK(game=game.copy())) # new: force stop no matter if picochess turn
break
# doing issue #152
logging.debug('fen: %s result: %s', fen, handled_fen)
stop_fen_timer()
if handled_fen:
error_fen = None
else:
error_fen = fen
start_fen_timer()
def set_wait_state(msg: Message, start_search=True):
"""Enter engine waiting (normal mode) and maybe (by parameter) start pondering."""
if not done_computer_fen:
nonlocal play_mode, legal_fens, last_legal_fens
legal_fens = compute_legal_fens(game.copy())
last_legal_fens = []
if interaction_mode in (Mode.NORMAL, Mode.BRAIN): # @todo handle Mode.REMOTE too
if done_computer_fen:
logging.debug('best move displayed, dont search and also keep play mode: %s', play_mode)
start_search = False
else:
old_mode = play_mode
play_mode = PlayMode.USER_WHITE if game.turn == chess.WHITE else PlayMode.USER_BLACK
if old_mode != play_mode:
logging.debug('new play mode: %s', play_mode) # @todo below: for the moment send it to display too
text = play_mode.value # type: str
DisplayMsg.show(Message.PLAY_MODE(play_mode=play_mode, play_mode_text=dgttranslate.text(text)))
if start_search:
assert engine.is_waiting(), 'engine not waiting! thinking status: %s' % engine.is_thinking()
# Go back to analysing or observing
if interaction_mode == Mode.BRAIN and not done_computer_fen:
brain(game, time_control)
if interaction_mode in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER):
analyse(game, msg)
return
if interaction_mode in (Mode.OBSERVE, Mode.REMOTE):
# observe(game) # dont want to autostart the clock => we are in newgame situation
analyse(game, msg)
return
DisplayMsg.show(msg)
stop_fen_timer()
def transfer_time(time_list: list):
"""Transfer the time list to a TimeControl Object and a Text Object."""
def _num(time_str):
try:
value = int(time_str)
if value > 99:
value = 99
return value
except ValueError:
return 1
if len(time_list) == 1:
fixed = _num(time_list[0])
timec = TimeControl(TimeMode.FIXED, fixed=fixed)
textc = dgttranslate.text('B00_tc_fixed', timec.get_list_text())
elif len(time_list) == 2:
blitz = _num(time_list[0])
fisch = _num(time_list[1])
if fisch == 0:
timec = TimeControl(TimeMode.BLITZ, blitz=blitz)
textc = dgttranslate.text('B00_tc_blitz', timec.get_list_text())
else:
timec = TimeControl(TimeMode.FISCHER, blitz=blitz, fischer=fisch)
textc = dgttranslate.text('B00_tc_fisch', timec.get_list_text())
else:
timec = TimeControl(TimeMode.BLITZ, blitz=5)
textc = dgttranslate.text('B00_tc_blitz', timec.get_list_text())
return timec, textc
def get_engine_level_dict(engine_level):
"""Transfer an engine level to its level_dict plus an index."""
installed_engines = engine.get_installed_engines()
for index in range(0, len(installed_engines)):
eng = installed_engines[index]
if eng['file'] == engine.get_file():
level_list = sorted(eng['level_dict'])
try:
level_index = level_list.index(engine_level)
return eng['level_dict'][level_list[level_index]], level_index
except ValueError:
break
return {}, None
def engine_mode():
ponder_mode = analyse_mode = False
if False: # switch-case
pass
elif interaction_mode in (Mode.NORMAL, Mode.REMOTE):
pass
elif interaction_mode == Mode.BRAIN:
ponder_mode = True
elif interaction_mode in (Mode.ANALYSIS, Mode.KIBITZ, Mode.OBSERVE, Mode.PONDER):
analyse_mode = True
engine.mode(ponder=ponder_mode, analyse=analyse_mode)
def _dgt_serial_nr():
DisplayMsg.show(Message.DGT_SERIAL_NR(number='dont_use'))
# Enable garbage collection - needed for engine swapping as objects orphaned
gc.enable()
# Command line argument parsing
parser = configargparse.ArgParser(default_config_files=[os.path.join(os.path.dirname(__file__), 'picochess.ini')])
parser.add_argument('-e', '--engine', type=str, help="UCI engine filename/path such as 'engines/armv7l/a-stockf'",
default=None)
parser.add_argument('-el', '--engine-level', type=str, help='UCI engine level', default=None)
parser.add_argument('-er', '--engine-remote', type=str,
help="UCI engine filename/path such as 'engines/armv7l/a-stockf'", default=None)
parser.add_argument('-ers', '--engine-remote-server', type=str, help='adress of the remote engine server',
default=None)
parser.add_argument('-eru', '--engine-remote-user', type=str, help='username for the remote engine server')
parser.add_argument('-erp', '--engine-remote-pass', type=str, help='password for the remote engine server')
parser.add_argument('-erk', '--engine-remote-key', type=str, help='key file for the remote engine server')
parser.add_argument('-erh', '--engine-remote-home', type=str, help='engine home path for the remote engine server',
default='')
parser.add_argument('-d', '--dgt-port', type=str,
help="enable dgt board on the given serial port such as '/dev/ttyUSB0'")
parser.add_argument('-b', '--book', type=str, help="path of book such as 'books/b-flank.bin'",
default='books/h-varied.bin')
parser.add_argument('-t', '--time', type=str, default='5 0',
help="Time settings <FixSec> or <StMin IncSec> like '10'(move) or '5 0'(game) '3 2'(fischer). \
All values must be below 100")
parser.add_argument('-norl', '--disable-revelation-leds', action='store_true', help='disable Revelation leds')
parser.add_argument('-l', '--log-level', choices=['notset', 'debug', 'info', 'warning', 'error', 'critical'],
default='warning', help='logging level')
parser.add_argument('-lf', '--log-file', type=str, help='log to the given file')
parser.add_argument('-pf', '--pgn-file', type=str, help='pgn file used to store the games', default='games.pgn')
parser.add_argument('-pu', '--pgn-user', type=str, help='user name for the pgn file', default=None)
parser.add_argument('-pe', '--pgn-elo', type=str, help='user elo for the pgn file', default='-')
parser.add_argument('-w', '--web-server', dest='web_server_port', nargs='?', const=80, type=int, metavar='PORT',
help='launch web server')
parser.add_argument('-m', '--email', type=str, help='email used to send pgn/log files', default=None)
parser.add_argument('-ms', '--smtp-server', type=str, help='adress of email server', default=None)
parser.add_argument('-mu', '--smtp-user', type=str, help='username for email server', default=None)
parser.add_argument('-mp', '--smtp-pass', type=str, help='password for email server', default=None)
parser.add_argument('-me', '--smtp-encryption', action='store_true',
help='use ssl encryption connection to email server')
parser.add_argument('-mf', '--smtp-from', type=str, help='From email', default='no-reply@picochess.org')
parser.add_argument('-mk', '--mailgun-key', type=str, help='key used to send emails via Mailgun Webservice',
default=None)
parser.add_argument('-bc', '--beep-config', choices=['none', 'some', 'all'], help='sets standard beep config',
default='some')
parser.add_argument('-bs', '--beep-some-level', type=int, default=0x03,
help='sets (some-)beep level from 0(=no beeps) to 15(=all beeps)')
parser.add_argument('-uv', '--user-voice', type=str, help='voice for user', default=None)
parser.add_argument('-cv', '--computer-voice', type=str, help='voice for computer', default=None)
parser.add_argument('-sv', '--speed-voice', type=int, help='voice speech factor from 0(=90%%) to 9(=135%%)',
default=2, choices=range(0, 10))
parser.add_argument('-sp', '--enable-setpieces-voice', action='store_true',
help="speak last computer move again when 'set pieces' displayed")
parser.add_argument('-u', '--enable-update', action='store_true', help='enable picochess updates')
parser.add_argument('-ur', '--enable-update-reboot', action='store_true', help='reboot system after update')
parser.add_argument('-nocm', '--disable-confirm-message', action='store_true', help='disable confirmation messages')
parser.add_argument('-v', '--version', action='version', version='%(prog)s version {}'.format(version),
help='show current version', default=None)
parser.add_argument('-pi', '--dgtpi', action='store_true', help='use the DGTPi hardware')
parser.add_argument('-pt', '--ponder-interval', type=int, default=3, choices=range(1, 9),
help='how long each part of ponder display should be visible (default=3secs)')
parser.add_argument('-lang', '--language', choices=['en', 'de', 'nl', 'fr', 'es', 'it'], default='en',
help='picochess language')
parser.add_argument('-c', '--enable-console', action='store_true', help='use console interface')
parser.add_argument('-cl', '--enable-capital-letters', action='store_true', help='clock messages in capital letters')
parser.add_argument('-noet', '--disable-et', action='store_true', help='some clocks need this to work - deprecated')
parser.add_argument('-ss', '--slow-slide', type=int, default=0, choices=range(0, 10),
help='extra wait time factor for a stable board position (sliding detect)')
parser.add_argument('-nosn', '--disable-short-notation', action='store_true', help='disable short notation')
args, unknown = parser.parse_known_args()
# Enable logging
if args.log_file:
handler = RotatingFileHandler('logs' + os.sep + args.log_file, maxBytes=1.4 * 1024 * 1024, backupCount=5)
logging.basicConfig(level=getattr(logging, args.log_level.upper()),
format='%(asctime)s.%(msecs)03d %(levelname)7s %(module)10s - %(funcName)s: %(message)s',
datefmt="%Y-%m-%d %H:%M:%S", handlers=[handler])
logging.getLogger('chess.engine').setLevel(logging.INFO) # don't want to get so many python-chess uci messages
logging.debug('#' * 20 + ' PicoChess v%s ' + '#' * 20, version)
# log the startup parameters but hide the password fields
a_copy = copy.copy(vars(args))
a_copy['mailgun_key'] = a_copy['smtp_pass'] = a_copy['engine_remote_key'] = a_copy['engine_remote_pass'] = '*****'
logging.debug('startup parameters: %s', a_copy)
if unknown:
logging.warning('invalid parameter given %s', unknown)
# wire some dgt classes
dgtboard = DgtBoard(args.dgt_port, args.disable_revelation_leds, args.dgtpi, args.disable_et, args.slow_slide)
dgttranslate = DgtTranslate(args.beep_config, args.beep_some_level, args.language, version)
dgtmenu = DgtMenu(args.disable_confirm_message, args.ponder_interval,
args.user_voice, args.computer_voice, args.speed_voice, args.enable_capital_letters,
args.disable_short_notation, args.log_file, args.engine_remote_server, dgttranslate)
dgtdispatcher = Dispatcher(dgtmenu)
time_control, time_text = transfer_time(args.time.split())
time_text.beep = False
# The class dgtDisplay fires Event (Observable) & DispatchDgt (Dispatcher)
DgtDisplay(dgttranslate, dgtmenu, time_control).start()
# Create PicoTalker for speech output
PicoTalkerDisplay(args.user_voice, args.computer_voice, args.speed_voice, args.enable_setpieces_voice).start()
# Launch web server
if args.web_server_port:
WebServer(args.web_server_port, dgtboard).start()
dgtdispatcher.register('web')
if args.enable_console:
logging.debug('starting PicoChess in console mode')
RepeatedTimer(1, _dgt_serial_nr).start() # simulate the dgtboard watchdog
sb = SensorBoard()
sb.start()
# rd = RpiDisplay()
# piDisplay().start()
#KeyboardInput(args.dgtpi).start()
BoardDisplay().start()
else:
# Connect to DGT board
logging.debug('starting PicoChess in board mode')
if args.dgtpi:
DgtPi(dgtboard).start()
dgtdispatcher.register('i2c')
else:
logging.debug('(ser) starting the board connection')
dgtboard.run() # a clock can only be online together with the board, so we must start it infront
DgtHw(dgtboard).start()
dgtdispatcher.register('ser')
# The class Dispatcher sends DgtApi messages at the correct (delayed) time out
dgtdispatcher.start()
# Save to PGN
emailer = Emailer(email=args.email, mailgun_key=args.mailgun_key)
emailer.set_smtp(sserver=args.smtp_server, suser=args.smtp_user, spass=args.smtp_pass,
sencryption=args.smtp_encryption, sfrom=args.smtp_from)
PgnDisplay('games' + os.sep + args.pgn_file, emailer).start()
if args.pgn_user:
user_name = args.pgn_user
else:
if args.email:
user_name = args.email.split('@')[0]
else:
user_name = 'Player'
# Update
#if args.enable_update:
# update_picochess(args.dgtpi, args.enable_update_reboot, dgttranslate)
# try the given engine first and if that fails the first/second from "engines.ini" then crush
engine_file = args.engine if args.engine_remote_server is None else args.engine_remote
engine_home = 'engines' + os.sep + machine() if args.engine_remote_server is None else args.engine_remote_home.rstrip(os.sep)
engine_tries = 0
engine = engine_name = None
uci_shell = UciShell(hostname=args.engine_remote_server, username=args.engine_remote_user,
key_file=args.engine_remote_key, password=args.engine_remote_pass)
while engine_tries < 2:
if engine_file is None:
eng_ini = read_engine_ini(uci_shell.get(), engine_home)
engine_file = eng_ini[engine_tries]['file']
engine_tries += 1
engine_file = os.path.basename(engine_file)
# Gentlemen, start your engines...
engine = UciEngine(file=engine_file, uci_shell=uci_shell, home=engine_home)
try:
engine_name = engine.get_name()
break
except AttributeError:
logging.error('engine %s not started', engine_file)
engine_file = None
if engine_tries == 2:
time.sleep(3)
DisplayMsg.show(Message.ENGINE_FAIL())
time.sleep(2)
sys.exit(-1)
# Startup - internal
game = chess.Board() # Create the current game
legal_fens = compute_legal_fens(game.copy()) # Compute the legal FENs
all_books = get_opening_books()
try:
book_index = [book['file'] for book in all_books].index(args.book)
except ValueError:
logging.warning('selected book not present, defaulting to %s', all_books[7]['file'])
book_index = 7
bookreader = chess.polyglot.open_reader(all_books[book_index]['file'])
searchmoves = AlternativeMover()
interaction_mode = Mode.NORMAL
play_mode = PlayMode.USER_WHITE # @todo handle Mode.REMOTE too
last_legal_fens = []
done_computer_fen = None
done_move = chess.Move.null()
game_declared = False # User declared resignation or draw
args.engine_level = None if args.engine_level == 'None' else args.engine_level
engine_opt, level_index = get_engine_level_dict(args.engine_level)
engine.startup(engine_opt)
engine.newgame(game.copy())
# Startup - external
level_name = args.engine_level
if level_name:
level_text = dgttranslate.text('B00_level', level_name)
level_text.beep = False
else:
level_text = None
level_name = ''
sys_info = {'version': version, 'engine_name': engine_name, 'user_name': user_name, 'user_elo': args.pgn_elo}
DisplayMsg.show(Message.STARTUP_INFO(info={'interaction_mode': interaction_mode, 'play_mode': play_mode,
'books': all_books, 'book_index': book_index,
'level_text': level_text, 'level_name': level_name,
'tc_init': time_control.get_parameters(), 'time_text': time_text}))
DisplayMsg.show(Message.SYSTEM_INFO(info=sys_info))
DisplayMsg.show(Message.ENGINE_STARTUP(installed_engines=engine.get_installed_engines(), file=engine.get_file(),
level_index=level_index,
has_960=engine.has_chess960(), has_ponder=engine.has_ponder()))
ip_info_thread = threading.Timer(10, display_ip_info) # give RaspberyPi 10sec time to startup its network devices
ip_info_thread.start()
fen_timer = threading.Timer(3, expired_fen_timer)
fen_timer_running = False
error_fen = None
pb_move = chess.Move.null() # safes the best ponder move so far (for permanent brain use)
# Event loop
logging.info('evt_queue ready')
while True:
try:
event = evt_queue.get()
except queue.Empty:
pass
else:
logging.debug('received event from evt_queue: %s', event)
if False: # switch-case
pass
elif isinstance(event, Event.FEN):
process_fen(event.fen)
elif isinstance(event, Event.KEYBOARD_MOVE):
move = event.move
if game.piece_type_at(move.from_square)==chess.PAWN:
if (play_mode == PlayMode.USER_WHITE and chess.square_rank(move.to_square) == 7) or (play_mode == PlayMode.USER_BLACK and chess.square_rank(move.to_square) == 0):
move.promotion = chess.QUEEN
logging.debug('keyboard move [%s]', move)
if move not in game.legal_moves:
logging.warning('illegal move. fen: [%s]', game.fen())
else:
game_copy = game.copy()
game_copy.push(move)
fen = game_copy.board_fen()
DisplayMsg.show(Message.DGT_FEN(fen=fen, raw=False))
elif isinstance(event, Event.LEVEL):
if event.options:
engine.startup(event.options, False)
DisplayMsg.show(Message.LEVEL(level_text=event.level_text, level_name=event.level_name,
do_speak=bool(event.options)))
stop_fen_timer()
elif isinstance(event, Event.NEW_ENGINE):
old_file = engine.get_file()
old_options = {}
raw_options = engine.get_options()
for name, value in raw_options.items(): # transfer Option to string by using the "default" value
old_options[name] = str(value.default)
engine_fallback = False
# Stop the old engine cleanly
stop_search()
# Closeout the engine process and threads
if engine.quit():
# Load the new one and send args.
engine = UciEngine(file=event.eng['file'], uci_shell=uci_shell)
try:
engine_name = engine.get_name()
except AttributeError:
# New engine failed to start, restart old engine
logging.error('new engine failed to start, reverting to %s', old_file)
engine_fallback = True
event.options = old_options
engine = UciEngine(file=old_file, uci_shell=uci_shell)
try:
engine_name = engine.get_name()
except AttributeError:
# Help - old engine failed to restart. There is no engine
logging.error('no engines started')
DisplayMsg.show(Message.ENGINE_FAIL())
time.sleep(3)
sys.exit(-1)
engine.startup(event.options)
engine.newgame(game.copy())
# All done - rock'n'roll
if interaction_mode == Mode.BRAIN and not engine.has_ponder():
logging.debug('new engine doesnt support brain mode, reverting to %s', old_file)
engine_fallback = True
if engine.quit():
engine = UciEngine(file=old_file, uci_shell=uci_shell)
engine.startup(old_options)
engine.newgame(game.copy())
else:
logging.error('engine shutdown failure')
engine_mode()
if engine_fallback:
msg = Message.ENGINE_FAIL()
else:
searchmoves.reset()
msg = Message.ENGINE_READY(eng=event.eng, engine_name=engine_name,
eng_text=event.eng_text, has_levels=engine.has_levels(),
has_960=engine.has_chess960(), has_ponder=engine.has_ponder(),
show_ok=event.show_ok)
# Schedule cleanup of old objects
gc.collect()
set_wait_state(msg, not engine_fallback)
if interaction_mode in (Mode.NORMAL, Mode.BRAIN): # engine isnt started/searching => stop the clock
stop_clock()
else:
logging.error('engine shutdown failure')
DisplayMsg.show(Message.ENGINE_FAIL())
# here dont care if engine supports pondering, cause Mode.NORMAL from startup
if not engine_fallback and not args.engine_remote_server: # dont write engine(_level) if remote engine
write_picochess_ini('engine', event.eng['file'])
elif isinstance(event, Event.SETUP_POSITION):
logging.debug('setting up custom fen: %s', event.fen)
uci960 = event.uci960
if game.move_stack:
if not (game.is_game_over() or game_declared):
result = GameResult.ABORT
DisplayMsg.show(Message.GAME_ENDS(result=result, play_mode=play_mode, game=game.copy()))
game = chess.Board(event.fen, uci960)
# see new_game
stop_search_and_clock()
if engine.has_chess960():
engine.option('UCI_Chess960', uci960)
engine.send()
engine.newgame(game.copy())
done_computer_fen = None
done_move = pb_move = chess.Move.null()
time_control.reset()
searchmoves.reset()
game_declared = False
set_wait_state(Message.START_NEW_GAME(game=game.copy(), newgame=True))
elif isinstance(event, Event.NEW_GAME):
newgame = game.move_stack or (game.chess960_pos() != event.pos960)
if newgame:
logging.debug('starting a new game with code: %s', event.pos960)
uci960 = event.pos960 != 518
if not (game.is_game_over() or game_declared):
result = GameResult.ABORT
DisplayMsg.show(Message.GAME_ENDS(result=result, play_mode=play_mode, game=game.copy()))
game = chess.Board()
if uci960:
game.set_chess960_pos(event.pos960)
# see setup_position
stop_search_and_clock()
if engine.has_chess960():
engine.option('UCI_Chess960', uci960)
engine.send()
engine.newgame(game.copy())
done_computer_fen = None
done_move = pb_move = chess.Move.null()
time_control.reset()
searchmoves.reset()
game_declared = False
set_wait_state(Message.START_NEW_GAME(game=game.copy(), newgame=newgame))
else:
logging.debug('no need to start a new game')
DisplayMsg.show(Message.START_NEW_GAME(game=game.copy(), newgame=newgame))
elif isinstance(event, Event.PAUSE_RESUME):
if engine.is_thinking():
stop_clock()
engine.stop(show_best=True)
elif not done_computer_fen:
if time_control.internal_running():
stop_clock()
else:
start_clock()
else:
logging.debug('best move displayed, dont start/stop clock')
elif isinstance(event, Event.ALTERNATIVE_MOVE):
if done_computer_fen:
done_computer_fen = None
done_move = chess.Move.null()
if interaction_mode in (Mode.NORMAL, Mode.BRAIN): # @todo handle Mode.REMOTE too
if time_control.mode == TimeMode.FIXED:
time_control.reset()
# set computer to move - in case the user just changed the engine
play_mode = PlayMode.USER_WHITE if game.turn == chess.BLACK else PlayMode.USER_BLACK
if not check_game_state(game, play_mode):
think(game, time_control, Message.ALTERNATIVE_MOVE(game=game.copy(), play_mode=play_mode))
else:
logging.warning('wrong function call [alternative]! mode: %s', interaction_mode)
elif isinstance(event, Event.SWITCH_SIDES):
if interaction_mode in (Mode.NORMAL, Mode.BRAIN):
if not engine.is_waiting():
stop_search_and_clock()
last_legal_fens = []
best_move_displayed = done_computer_fen
if best_move_displayed:
move = done_move
done_computer_fen = None
done_move = pb_move = chess.Move.null()
else:
move = chess.Move.null() # not really needed
play_mode = PlayMode.USER_WHITE if play_mode == PlayMode.USER_BLACK else PlayMode.USER_BLACK
text = play_mode.value # type: str
msg = Message.PLAY_MODE(play_mode=play_mode, play_mode_text=dgttranslate.text(text))
if time_control.mode == TimeMode.FIXED:
time_control.reset()
legal_fens = []
game_end = check_game_state(game, play_mode)
if game_end:
DisplayMsg.show(msg)
else:
cond1 = game.turn == chess.WHITE and play_mode == PlayMode.USER_BLACK
cond2 = game.turn == chess.BLACK and play_mode == PlayMode.USER_WHITE
if cond1 or cond2:
time_control.reset_start_time()
think(game, time_control, msg)
else:
DisplayMsg.show(msg)
start_clock()
legal_fens = compute_legal_fens(game.copy())
if best_move_displayed:
DisplayMsg.show(Message.SWITCH_SIDES(game=game.copy(), move=move))
elif isinstance(event, Event.DRAWRESIGN):
if not game_declared: # in case user leaves kings in place while moving other pieces
stop_search_and_clock()
DisplayMsg.show(Message.GAME_ENDS(result=event.result, play_mode=play_mode, game=game.copy()))
game_declared = True
stop_fen_timer()
elif isinstance(event, Event.REMOTE_MOVE):
if interaction_mode == Mode.REMOTE and is_not_user_turn(game.turn):
stop_search_and_clock()
DisplayMsg.show(Message.COMPUTER_MOVE(move=event.move, ponder=chess.Move.null(), game=game.copy(),
wait=False))
game_copy = game.copy()
game_copy.push(event.move)
done_computer_fen = game_copy.board_fen()
done_move = event.move