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Spell saves DCs should be runtime computable #24

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adumit opened this issue Aug 11, 2020 · 0 comments
Open

Spell saves DCs should be runtime computable #24

adumit opened this issue Aug 11, 2020 · 0 comments

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@adumit
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adumit commented Aug 11, 2020

Currently, spell save DCs are saved per spell action. This means we need multiple versions of various spells for different characters, which is problematic. It'd be better to have one spell that computes its own spell save DC or the attacker has its own DC.

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